Cheolhyun Choi Renaissance of esports The development of e sports maybe due to game developer’s effort and many supporters however, it is mainly due to celebrities. Out of all e sports celebrities, there are few celebrities who led to renaissance of the field. Lim yo hwan and hong jin ho, they started to lead the field by winning numerous amount of tournaments with their incredible skills. Unfortunately, as the time pass by, people lost their interest on Starcraft, yet esports have not met its end yet. Nowadays, with new game League of Legend and one of the popular progamer Faker is still leading the Renaissance of e-sports. These celebrities, with their passion and skill in their field were large enough to influence others to also become passionate of their field and eventually brought renaissance of esports. Definition of celebrity is very well known to people in 21th century. Celebrities are people who are extremely popular in their field usually with their unique skill. Celebrities existed from very long time ago, but came much closer to us every since media has developed. Media made us to know more about much broad topic and associated people. Most well known celebrities, such as Kanye West became popular with his music. Musicians, however, were also popular from very old times, on the other hand, esports have impacted by countlessly by the media. If there was no media, esports could not survive until today, and could not be successful as today. With media, esports was
According to Webster dictionary, a celebrity is defined as a famous or celebrated person. Celebrities serves as role models, heroes, cultural commentators, charity spokespeople, and political candidates. An exploration of celebrity culture uncovers changing conceptions of legitimacy, authority, and credibility at play in our culture (The Hedgehog Review, 2005) .There is a celebrity culture that has engulfed Canada, and indeed North America for a while now because celebrity culture is alluring, even to those who are embarrassed to admit it. There has been increasing infiltration of celebrity culture into politics. The media might have deliberately and unwittingly contributed in perpetuating this celebrity culture.
Video games have been around for many years and so has competitive gaming. The first video game was created around 1970 and was Pong. Pong required one or two players to play. The players would play next to each other and the game required both players to move the courser to the ball and knock in to the other player’s side. Pong was the first competitive video game because you could play with another person. The video game industry now is a very big market and is suspected to be an 86 billion dollar industry in 2016 (A Classification Of Business Models In Video Game Industry). For the past couple of years video competitions have gotten really popular and now there is a franchise called eSports that hosts gaming competitions in big areas. “The past several year’s eSports have seen meteoric growth in dozens of markets, attracting tens of millions of viewers each year in the United States, alone” (Hollist). Esports is made up of many different games and each game has different teams that specialize in the game that they are competing in. E-Sports 89 million viewers in 2014 and is suspected to grow to 145 million in 2017. ("Red Bull Media Readies ESports Studio for Prime Time."). Competitive gaming should be recognized as a sport because each team has a sponsor. The sponsors pay for all associated costs of the player’s gaming including, but not limited to, plane tickets, hotel rooms, and food. In return the teams have to wear the
Esports is a controversial topic when it comes to professional gamers, especially in western states. Many people believe that people who play video games are not athletes. However, Some argue that being a professional gamer takes the same amount of hard work as any other sport. I agree, professional gamers take video games to a whole new level and only a small
In our society sports are a very important social construction. As sports continue to grow, they are becoming more integrated into the major spheres of social life. Sports have become an entity, due to the fact that they not only create entertainment and jobs; sports have become a huge platform for various causes. Sports are extremely important to our society and have very powerful influences. Though experiences vary from person to person, most people have some sort of experience with sports. I personally have experienced sports more from the spectator and participant stance, and have been impacted from each perspective a great deal. Compared to sophomore safety, Jamal Adams my sports experience has been very different from impact and perspective.
A celebrity is seen as someone high in stature, wealthy, popular and has power in their voices. Oprah Winfrey is the true definition of a
Many people tried to find a new form of entertainment in the field of sports
Technology has put tons of pressure on leagues,especially the NF officials to make the right call. With this technology growing rapidly, fan awareness is drastically increasing and is putting tons of pressure on the job of officials. The NFL’s biggest impact on television has been the Instant Replay, which has moved into all sports now. It has made such a promising impact of the entertainment factor of sports. With freeze frame and slow motion, Broadcasters are now able to teach the young padawans of football. But this has also made calls and the game itself very controversial and a lot of negative impacts have resulted, just the same as the good ones.
Storytelling has always been an ancient art form, taking people back to past cultures. Some believe stories were first printed on rock, carved into clay tablets, stone, bark and other materials. With the beginnings of writing they moved on to parchment and paper and now are digitally produce. “When we experience a story, we allow ourselves to be invaded by the teller” (Gottschall XV). If the author is good at his job, we are completely taken over by the story and our mind is working hard to absorb the characters, theme, colors and scenes. Early video games did not have a story but with the new digital forms, stories are necessary to keep players involved. Storytelling in games gives the gamers the opportunity to be involved in the game, experience the characters, stimulate feelings like fear and excitement and let the player know they make situations happen and the choices they make affect the outcome as well as motivate them to continue on. Graphics have always been important to the game, but developers are now realizing that the story is equally as important if players want to stick with the game.
So many athletes become celebrities because of their reputation, things that do positively or negatively, fame and public attention in the media. Celebrity status is often associated with wealth and also fame because it can often provide opportunities to make money. Many athletes
Sports had been born since time immemorial and highly diversified all over the world. In the nineteenth century, As European sports spread other continents, and International Olympic Committee was created, modern sports became popular in a lot of countries. Today, due to the rapid globalization, so many international sports contests are held around the world. Large-scale sports events such as the Olympic Games, the FIFA World Cup, or the Super Bowl has significant influences on the world economically and politically because lots of people in the world have strong interests in sports. Sports are not just entertainments, however,meaningful activities; sports have an instructive aspect, and consequently, sports attract people. Sports is so beneficial that people could learn a procedure for success and fairness.
In theory, the life of a professional gamer is the ultimate dream. To make thousands of dollars while virtually kicking your enemies ass in a game of StarCraft, League of Legends, or Counter-Strike. It is very easy to enter the world of eSports, no college education is required, so any gamer
The popularity of Volleyball has increased dramatically over past years. This is a result of commodification. Commodification is the process of turning something into a commodity that can be bought and sold. Over the past 20 years, Volleyball has evolved from a simple, fun and recreational sport to a more appealing, more sexualized version, beach volleyball. As a result of this evolution, beach volleyball has received a vast improvement in popularity, especially amongst a male audience. The intent of this essay is to examine the sport of beach volleyball and explain why the individuals, and the sport itself, have evolved throughout the years. Volleyball’s transformation into beach volleyball is a positive step forward for the sport in
eSports are a form of a sport that deals with video games and their competitions between professionals. eSports has risen over the years, with 2016 allowing the peak of the popularity. “Consider this year’s The International 2016 DOTA (Defense Of The Ancients) 2 Tournament,” Chris Wood says to The State Press [eSports deserve their place in the world]. “The total prize pool available to the winning teams of this tournament (August, 2016) was around $20 million dollars. In comparison, the prize money pool for the 2014 Rose Bowl was $22 million.” With winnings like this, I believe it is beyond safe to say that eSports are on the rise, and they mean business.
Gaming has been such a huge part of nearly everyone’s life growing up as a kid and it’s only getting bigger and bigger every day. Growing up as a kid, online gaming wasn’t as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of
Another factor that determines the formation of E-sport is the entertainment need of people. There has been lots of people who fantasise about the virtual world since 10,000 years ago. People want to have a different life in the virtual world and there are many people who cannot have enough abilities to acquire entertainment in the real world. A part of these people have some disabilities but they also want to play sports like the normal people who do not have disabilities. Hence, the E-sport came out and it made people’s dreams come true. People play E-sport all over the world now, and it satisfies the entertainment need. Any person can play E-sport because “Games are played competitively at amateur, semi-professional and professional levels, and some games have organized competition in the form of leagues and tournaments.”