The Development of Video Games

2845 WordsJul 12, 201812 Pages
In society’s current era of technological advancement, video games have gone a long way since they were first created. Video games in the twenty-first century are no longer just toys or junk in the lifestyles of the youth. They have become innovative inventions that not only entertain its users, but also help aid the people in both the academic field and in jobs. The influences that video games bring about in the culture of the youth today are, in fact, not the negative influences that most people think. Video games are actually this generation’s new medium for educating the youth. The information they learn are also mostly positive and useful things that they may apply in their future lives (Prensky 4). In a generation that…show more content…
These forgeries resulted to the crash of Atari. Following this, many gamers wanted more fun, meaningful and higher quality games (Tobias and Fletcher, eds. 22). Atari’s comeback came with its console called the “Video Computer System” which was like a computer with an eight-bit processor. (Kent 100). Then in 1982, the VCS version of Atari’s Pac-Man was released and was also one of the most anticipated video game cartridges of all time. Atari even manufactured twelve million Pac-Man cartridges based on the demand of its consumers (Kent 227). By the end of 1982, Atari had come up with a new console called the Atari 5200. Many reviewers were impressed with the 5200 and considered it as a huge improvement over the past console Atari created. The Atari 5200 was praised for its high-resolution color graphics, special effects, and powerful system (Kent 230). It was also in the period of the 80s that Nintendo released its first game in the United States called “Radarscope,” which did not sell well despite its positive standing in Japan. Three thousand copies of “Radarscope” were shipped to the U.S. and because it did not appeal to American audiences, Nintendo only sold one thousand units (Kent 156). Although Nintendo was able to get in the American market, their games were not able to attract business. Nintendo’s “Space Fever” and “Sheriff” did not appeal to American gamers and arcade owners (Kent
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