preview

The Earliest Application Of Data Communication

Better Essays

The earliest application of data communication in video games came from multiplayer gaming. Originally, and even in some instances today, the term multiplayer in games meant that players were in the same room sharing a physical console. Two of the earliest examples of this were in 1972 the game “Pong” and “MIT SpaceWar” on the Atari, which featured two joysticks to play the games (White, 2009). A few years later, as technology continued advancing, the term multiplayer developed different meanings. By the late 70s many of the country’s universities were linked through the modern internet’s predecessor ARPANET (The Advanced Research Projects Agency Network) also known as “pre-internet.” ARPANET connected universities through computer …show more content…

As Roy Trubshaw stated: (1980) “MUD was originally little more than a series of interconnected locations where you could move and chat” (Indvik, 2012). By the early 80s MUDs had approximately 1000 users, primarily in the U.K and U.S. This early system set the foundation for multiplayer gaming. After the introduction of various MUDs, the idea of gaming over a network began to really catch on by the middle 1980s. In 1985 owners of the board game “Dungeons and Dragons” began licensing the game to software developers. The company wanted to take advantage of the adoption of personal computers in the home, such as Macintosh, and provide a digital medium for their game. Thirteen games were developed in all and were connected through a “PPP” system. Each game required extensive instruction manuals to use, some as long as twenty-eight pages (Indvik, 2012). As sort of a payoff for the complexity, these games were more advanced than the previous generation of MUDs. Most provided two-dimensional interfaces and characters and were the first of their kind. Meanwhile in 1987, Atari developed its own gaming system named the Atari ST. These consoles could be connected to one another on a network known as MIDI. The MIDI architecture was a simple iteration of the “Dungeons and Dragons” system. Players could connect to one another and form a “MIDI ring” that connected one another’s computer. Up to sixteen players could

Get Access