The next time you see a child, teen, or young adult pick up a controller to play a video game or sit down at a computer to access the internet, should you be alarmed? These activities have quickly become a staple in the lives of many children, as well as adults, across the world, but some people do not share the same enthusiasm for the adaptation of these technologies. Though reasons for concern have only recently, since the advent of these media industries, begun to be noted and discussed, parents, teachers, and academics alike have started to wonder if these activities are harmful to the development and well-being of adolescents. Citing connections between video game use and increased tendencies for aggressiveness, difficulty in maintaining relationships, health problems, poor academic performance, and preoccupation of time, they argue that excessive participation in these activities can bet detrimental to many dimensions of the lives of young people. In addition to these purported numerous ill effects of gaming on the lives of adolescents, with an expansion in recognition for more types of psychological conditions, people are now questioning if gamers can become addicted to their hobby. The notion of pathological video game and internet use brings with it a whole host of other potential issues in addition to compounding the ones that may already inherently exist for these activities. Arguments of those against these increasingly popular activities are not met without
In the article entitled “Screen Addiction Is Taking a Toll on Children” Jane E. Brody discusses how the youth is facing a problematic issues with electronic media causing them to become unhealthy and hindering their normal development. First, Brody points outs that a great deal of electronic media usage can conflict with children’s schoolwork. The writer also indicates that adolescents who spend a great deal of their time playing video games tend to block out the outside world and become anti-social. In addition, she states that “young children under the age of two should not be exposed to electronic media because a child’s brain develops rapidly during the first years”. The author also indicates that young children learn more efficiently by
Over the recent years, technological advances have introduces many new forms of entertainment, and one of the most popular is video games. Video games have come a long way since the days of Pac-Man and Frogger, and so have those who play them. Since their introduction, parents have become concerned with the addictive power that video games can have on people, particularly their children. Now, the concern has shifted from the addictive
In her essay “Screen Addiction is Taking a Toll on Children” Jane Brody argues the fact that modern technology is negatively impacting our youth by her use of logical appeals and evidence from outside sources. Brody believes that teenagers are becoming so addicted to video games that they will not stop the game for anything, even a bathroom break (1). With the rapid rate that technology is advancing screen addiction is beginning at a remarkably young age. The increase in technology use is only going to continue to rise and with the negative effects it has on todays children, such as violence and isolation there must be some way to reach a solution to this rapidly growing problem.
Video games or online games are played everyday by a vast majority of teens in the United States. It is estimated that in 2008 approximately 70-90% of teens reportedly play these games. Many individuals believe that video games offer a learning experience like no other. However, video games distract from learning and actually negatively affect the minds of teen players, therefore, playing video or online games is indisputably harmful to adolescents’ intellectual and social development.
An argumentative essay titled “Stop Blaming Videogames”, from an online source argues that violent video games do not increase aggression in adolescents. The author also insists that gaming is a solitary activity and encourages social interaction by bonding online friendships. This raises many controversies over whether or not gaming should be regulated for minors.
Technology has been evolving since the days of the cavemen and has become an integral component of our everyday life. Technology has been integrated in education, media, the workplace, and our world runs around the evolution and ever developing fast pace of technology. Modern technology especially effects the youth of today’s day and age, because they have grown up with extremely advanced technology and are completely engrossed by it. The primary concern people have concerning children and technology is the negative effects video games have on their developing mind. Video games may potentially affect children’s attention span, motor skills, computer literacy, and possible cases of violent behavior being
“Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are
The average adolescent spends a major part of the normal week watching or interacting with some form of the media’s products. Video games are one of these media based mediums and have become increasingly popular since the 1980’s. According to a report in Archives of Pediatrics & Adolescent Medicine, "Female gamers spent an average of 44 minutes playing on the weekdays and one hour and four minutes playing on the weekends, and male gamers spent an average of 58 minutes playing on the weekdays and one hour and 37 minutes playing on the weekends" ("Video Game Play Among Adolescents"). What can we understand from this evidence? The fact is that adolescents, male or female, are spending tremendous amounts of time each day sitting in front of
“Electronic games are now an everyday part of childhood and adolescence” (Olsen, 2010). Considering children and adolescence are our future, parents need to consider and monitor how these electronic games are affecting their child. There are more studies afloat that report the negative affects of video games over the positive effects until recently. Children and adolescents become addicted to video games easily so it is important to monitor what they are playing and how it is affecting them and their character. A recent study on many boys and girls reported why they are
Advances in technology have forever changed the way that children play, communicate, and view the world. Have you ever told your child that it was time to turn the video game off, or to put away the cell phone? Of course you have. Did they become upset, aggressive, or even depressed? These are warning signs indicating a potentially dangerous addiction. Addiction is characterized by the intense need for a substance and the experience of withdrawal symptoms when that substance is taken away (Rauh). Video games fill the player with strong feelings of pleasure and fulfillment. When considering the effects that video games have on your social, academic, and financial life; when do these fun technologies morph into a dangerous addiction?
Side effects of video games number just about as many types of video games that people play. In Lisa Weber’s article “Positive Effects of Video Games on Children,” she states several benefits that children obtain when they play video games. Some of these advantages include the areas of social development, education, and an emotional outlet. As a result, Lisa clearly displays her stance on the positive side of the opinions of video games. However, electronic gaming contains a voluminous amount of pernicious effects. When young adults and children partake in video games, they come across numerous experiences that could have a negative influence on their lives.
Video gaming has explosively risen in popularity since their creation in the 70s. In Mark Griffiths’ 2010 essay, “Online Video Gaming: What Should Educational Psychologists Know,” the concept of addiction is explored in the relatively new context of video gaming. Griffiths, a well-known researcher in the area of the psychological effects of video gaming, attempts to establish his credentials by highlighting his “two decades of research… examining offline video games…[and] more recent research examining online video games,” which should reinforce his expertise in his field of study. With his research findings, Griffiths, wishes to address concerned parents of online gamers. He uses an ethical appeal to character to calm the hysteria around
An epidemic is beginning to sweep this nation. In this modern society, a majority of children, teens, and some adults are showing signs of what some experts refer to as video game addiction. Many professionals have differing opinions on the addictive nature of video games, but it does not take an expert to see that children are no longer playing outside, toddlers have learned how to operate pieces of technology that are challenging to some adults and cry when they are taken away from them, and some adults jeopardize their health every year by risking malnutrition and heart disease all in the attempts to play video games.
Is video gaming a force for psychological good or for psychological harm? This is one of the issues discussed in the last thirty years. A lot of people, especially parents, would say gaming is harmful on a child’s psychology. Those people would say that video games make children aggressive; they are frustrating and highly addictive. The concerns are not only about children, they go for teenagers and young adults as well. Something which just a few years ago was only a way of unwinding and passing a bit of time has now become a much criticized lifestyle, with allegedly disturbing long-turn effects on people’s minds and perception of the world. One thing needs to be made
Excessive video game playing has been a problem with today’s youth they have had more influences over the youth than ever before. That brings to my attention a question, how do video games affect the youth of our society? Excessive video game playing, especially violent video games, can lead to youth violence, a decrease in academic success and many other negative things. I realize that some parents believe that they can be good for children, I agree but I also disagree in some cases. Some parents allow their children to play video games to keep a social life and to learn how to use strategies. This is true in some cases but not in all cases. For instance, other children that play video games alone and are in their rooms constantly can