Children and teenagers form a good number of the world’s population. Their large numbers means they are a good market for any product that targets them. Their customer loyalty is also outstanding since they do this until they outgrow the product. Companies that sell to this age group usually have to do their marketing once in a while since most of the marketing is done by their clients, the children and teens. Children and teens make this possible by asking their parents to buy them products similar to those of their peers.
There have been numerous studies, but none have proven a correlation between poor behavior and violent video games. Source B mentions many studies and researchers that have become “concerned,” but never mentions any concrete evidence of fault in video games and behavior. It specifically recounted of a study by the American Psychological Association that did not find a link between video games and engaging in violent behavior. This link remaining absent takes away much of the argument against video games. In any case, the concerns raised on this segment of the entertainment enterprise are not justified due to a lack of
The first body of evidence that supports the claim that video games do not cause violence in reality is that “almost all boys and most girls play video and computer games, including games with violent content” (Olsen, Kutner, and Warner 56). This would suggest that if all children play violent video games and video games did in fact cause children to act violently, then all children would be violent. As absurd as this suggestion is, when the claim came
First off, the type of video game does not matter in causing violence as much as the amount of time spent playing does. As stated in a study by the Oxford Internet Institute at Oxford University, ”Those children who spend more time playing games might be slightly likelier to be hyperactive and to get into fights. But violent video games seem to have no effect on behavior, according to British researchers”. So videogames, both violent and non-violent, when played for too long, can lead to more aggression.In the same study, it’s stated that “The researchers found that the 22 kids who played video games the most each day were the likeliest to have behavioral problems, exhibit hyperactivity and have trouble academically, although the effects were "quite small in magnitude,” So, even though there were behavioral changes in
It has also been revealed in studies that exposure to violence in video games can produce violent behavior, and possibly even lead to violence at school or home. The resolution of this problem is not easy, but one short-term explanation is for government guidelines for game sales. If the government makes retailers keep track of which games are being sold to young kids, then children would not be able to buy violent games. Because video games have a rating system, it would only be needed for retailers to guarantee that minors and young children are unable to buy games with a rating greater than their age limit. I do think that as parents we need to focus on what we let our kids see and the activities they participate in. The debate about whether video games have a negative or positive actions depends on one’s philosophical perspectives. Parents need to reexamine their method on how their kids should interact and engage with video games. This good vs. bad approach might be comfortable, but it also seems to be out of touch with the kinds of thinking that we consider through to be in the highest attention of our kids. Is this exactly how we show our kids to ponder about things? I do not think so! We insist that they learn to be at ease with some level of
A study published in Psychology of Popular Media Culture is proof of this theory. In this study, it is stated that 90% of pediatricians, 67% of parents, and 66% of researchers agreed that violent video games can increase child aggression. In addition to this study, a statement by six leading national medical associations, including the American Medical Association and American Psychological Association, stated, “Well over 1,000 studies - including reports from the Surgeon General's office, the National Institute of Mental Health, and numerous studies conducted by leading figures within our medical and public health organizations - our own members - point overwhelmingly to a causal connection between media violence and aggressive behavior in some
Video games and their alleged link to violent tendencies with people who play them and younger children in particular is not a new controversy in the gaming industry whatsoever, or is it really one that is currently being talked about. At least not as much as Mass Effect: Andromeda's atrocious character facial animations. But it's always good to address the inanities that are made by activists and conservatives who constantly attack and attempt to boycott developers from releasing a game they have spent years making saying that it's because of political correctness. The argument that games can cause violent behavior is one that does not provide any solid facts that games and behavior are correlated in any way. In fact there are more studies
Video games don't make kids violent. First, There has been less arrest rates. In the article it states that the arrest rates are 38% below the 1980s. Most attacks aren't caused by violent video games. Con 4 it states that the 41 attackers they studied was 27% from movies, 24% from books, 37% from their own writings, and 12 from violent video games. People who play video games play them to release stress and anger. 61.9% of boys played to help them relax, 47.8% because it helps them forget their problems, and 45.5% to release stress or anger. Video games do not make you as
First, violent video games can cause many behavior changes. According to Issue 2836 of “US Today Magazine”, “... 67% of parents and 90% of pediatricians agree that violent video games can increase aggressive behavior among children.” Also the article states that from the opinions of researchers, 8 out of 10 agree that violent video games make children angrier or more aggressive. These results mean that more than half the people who debate this topic say it is true teens or children who play violent video games
Laurie D. Berdahl, M.D. states that “I think that it’s good for people to understand that is at least 30 years of research that playing violent video games increases violent behavior in kids, she said “It’s no longer controversial. Basically, there’s solid research that even if someone doesn’t become a mass shooter, his or her reactions become more violent and aggressive. There is no longer any question.” There has been many studies into the effects of violent video games on the adolescent mind. Many of them have brought up some very important and very concerning questions. Am I a bad parent for letting my child play this violent video game? Will my child become a school shooter from playing this video game? These are some very important and vital questions to the crisis that is adolescents playing mature rated video games. The reason most parents do not want their children playing violent video games it that some parents do not want their children to grow up violent and hateful of people. Violent video games can and will affect your child’s mind and how he or she reacts to things. A child who plays violent video games six to seven days a week will definitely react violently to situations in which a child who does not play violent video games six to seven days a week would react
“A long term study in the US showed no links between violence in video games and violence in kids”(Vincent). Almost all of the shooting that we see are never caused by video games. “Another study followed 302 kids for a year and found no connection between violence in videogames and violence in kids”(Barclay). As you can see there is no evidence of kids becoming violent over video games.
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
Video games are very misunderstood by adults. They seem to believe violent video games leads to violent kids, but that is just not true. Violent video games really don’t do any damage on the psyche of a child that was not already damaged, and if there is no damage already than no damage shall be dealt. People say violent games like Call of Duty and Grand Theft Auto have been the cause of many school shootings which is just not true. Millions of people play violent video games every day and none of them go out and kill people. The person that goes out and kills people was sick in the head long before they played the violent video game. Maybe they enjoyed killing people a bit too much but that was not the intention of the games creators. They can’t help how some person who is sick in the head chooses to play their video game. I have three reason that will prove violent video games do not equal violent kids. The amount of time spent playing, how you spend your time playing, and violence in other media will help me to prove my point. First, we must discuss the amount of time spent playing.
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
From the beginnings of the industry, violence in video games has been an issue of discussion. From the pixilated weaponry in 'Space Invaders' to the myriad of weapons in 'Unreal Tournament 2003,' games have evolved over the years. Newer games are more real. Their environments are more immersive. Small details such as rain drops or a falling corpse are now realistically detailed in the games we play. Because of this, some people believe that this level of realism is desensitizing our kids and making them violent. Fueled by the school shootings of a few years ago, these people are calling for the censorship of video games and regulation of the industry by the