Video Games
Introduction
Today video games are a staple in most households. It is pretty amazing to know that the first creation of games date all the way back to the 1900s. They were not originally invented to make a profit, but to give patients something to do while waiting in the lobby of an office. One inventor had a simple idea of using the monitor not just as a television set, but as a way to play games. College students were just playing around with equipment and happened upon something great. Once the inventions took off there was no stopping them. Inventors had no idea of the impact they would make in the lives of our generation, 75 years later. After doing some research I would like to show the good and the bad: how the creation
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A Raster device is just another way of saying a monitor using video signals accompanied by some type of handheld device with knobs and buttons to play the game. Electronic games obviously used computers which used vector graphics to give direction path to the images on screen. Labeling the type of game was not an issue until people started realizing they had come on to something and that profit could be made. For the purpose of this research we will consider all games to be video games.
Inventors
There were many inventors from the 1940s to the present day, but I only want to discuss a few. Edward U. Condon designed a computer in the 1940s to play the first game ever invented called NIM thought to be originated in China. It was an intellectual game against the computer. It consisted of four rows of matchsticks and the last person to pick up the stick was the loser. The game can still be played now a days, although the concept is simplistic the game is very challenging. Another inventor was Christopher Strachey who created Checkers in 1951. William A. Higginbotham created a game called “Tennis for two” in 1958. It consisted of two lines on the screen representing players’ rackets, the line in the middle represented the net, and the dot that went back and forth was the ball. Inventors continued to push the envelope using technology to advance more and more
Video games are a fast growing form of technology. This issue has to be discussed because of the two confronting sides that embark it. Because of the issue video games have to either continue growing as they are or they have to be stopped completely or a settlement between the two parties has to be
Video games date back all the way to the 1940s, when Nim was first introduced to the world at the Worlds Fair. It was not that popular however. Video games really did not become popular until pong was invented in 1972. Pong took off and quickly became popular and could be found in restaurants and bars. 5 years later, Atari, the creator of Pong, came out with the Atari 2600, which allowed
The first real “video game” was made in 1958, by a physicist named William Higginbotham. It is a table tennis like game and is played on an oscilloscope, a device used for visual displays. While some big name games, company’s, and events have yet to happen, this is what sparked the video game interest. These paragraphs will guide you through the many years of games. Lets‘a go!!
Technology has been around since as long as we can remember, it has continuously been evolving and changing. Video games are just one form of technology that have a great impact on lives. Ever since the first home game console (Magnavox Odyssey) there have been many improvements to please the audience. Another reason why video games are being made is to provide the consumers with some form of entertainment which can emerge the player in a deep story or thrilling action. There are many reasons why many find enjoyment in these actions, but what they might not understand that videogames are not just mindless violent games.
The first major video game system was put into production I 1972 by Magnavox. The inventor of this system that was originally called “the brown box” was Ralph Baer. Baer “licensed the system to Magnavox. In 1972, Magnavox released the design as the Magnavox Odyssey, paving the way for all video game systems that followed.” (American History SI). The first game for the “Magnavox” was “light gun”. Over the next forty four years video gaming system and games have changed the world as we know it. Over the past sixteen years video games have become very realistic, almost real life. Some of these games like “Grand Theft Auto” are very graphic and have been blamed for the corruption of youth minds causing people to act out what is seen in the games.
Video games were originated first in laboratories by scientists. “This first idea came from their imaginations in late 1940s but unfortunately it did not reach the people as they were confined only to laboratories. This situation was observed till early 1970s until arcade games became popular.Then later on a new start-up named “Atari” unleashed a new
The first real “video game” was developed in 1958, by a physicist named William Higginbotham. It was a table tennis game and is played on an oscilloscope, a device used for visual displays. While some big name games, companies, and events had, yet, to happen, it sparked the video game industry. These paragraphs will guide you through the many years of games. As Mario would say, “Lets‘a go!!”
Video games have been around for decades, and have made revolutionary strides.William Higinbotham an American physicist who created the “first nuclear bomb and also invented the very first video game Tennis for Two in 1958” (Tretkoff). Video games back then were at a basic start to see what game developers can do next.
Although, seeing as video games are increasingly popular today, not everyone met as unfortunate of a fate. Today, many could credit this to the video game development corporation known as Atari, which arose in 1972 and continuously flourished until about 1982. In 1972, Atari came out with PONG, the first electronic arcade game, and it was an enormous accomplishment that exploded into what is now called the electronic gaming revolution. As time passed, Atari managed to triumph over its competition time and time again, but that is not to say that each of the failed corporations did not feature something that is used today. In fact, a couple of the failed organizations contributed something original to what is common today. For instance, Fairchild Camera and Instrument creating the first system that could play several different games, rather than just one. Another aforementioned group, RCA, was the first to produce and utilize keypad controllers instead of paddles or joysticks. Other consoles that came along, such as Intellivision and Vectrex, sported better graphics than the Atari’s consoles and games, but they still did not manage to gross the amount of money that Atari did because Atari was still on top of collecting all of the most entertaining and enjoyable games of their time. Keep in mind what attracted the masses to video games in the past: fun and addictive gameplay, not how good they looked. Now that the principal eras of gaming have been
For over 50 years, video games have been around the entertain men and women of many different ages. Many of the original gaming consoles have changed or evolved over the years. From first person shooters or 3D adventure roll-playing games, it has changed over the decades through their consoles. In October of 1958, a man by the name of William Higinbotham, created the first video game system, so it has been told. It was a simple game of tennis, like the 1970s game of Pong. This is what started this video game craze
The world of today has developed in a way that even children are affected by technology. They enjoy video games in their leisure time and even prefer them to studying that, in its turn, can contribute to their poor performance in the class. These days, video games have become an issue that has brought concern to many people from parents to scholars about their potential effect on the future of children through influencing their conduct. They feel that the violent behavior or any other negative consequence can occur as an undesirable result of letting their children utilize these games to spend good time. In fact, every parent wonders whether participation of their children in playing video games may cause them to be more violent. The opinions on the issue whether video games are useful or harmful are very different. The opponents of video games argue that this kind of entertainment increases the risk of violent in children. On the contrary, the proponents of video games see more benefits than disadvantages for children who play these games. Therefore, making the best for children who like to play video games and trying to decrease the potential negative effect of them on a child’s development is a real challenge, as the existence of some flawed effects cannot be denied.
Videogames first entered the market place in 1972 with the release of the Magnavox Odyssey, but did not become widely popular until the 1980s with the release of the Nintendo Entertainment System (NES). Between then and now, videogames have not only advanced the technology within the games themselves, but also changed how we think and act. Primitive in comparison to today’s consoles, the NES was revolutionary at the time, both for its hardware advances and its critical timing of release: directly after the ‘Great Videogame Crash of 1983’.
The video game industry has gone through some interesting developments over the past fifty years. Video games are as much of a pass time as watching network television, or going to see a movie. The initial motivation for video game production was to bring interested consumers to the computer market and has evolved into many forms and designs to give the end user an artificial experience of playing table tennis with a friend, or an imaginary friend. This paper will cover the history of video game consoles that were released from 1958 until present day.
Herman et all (2002) points out that history of video games begins from 1971 year, when Nutting association released 1500 machines with Spacewar video game. At the beginning it was too difficult to control the game process and playing machines had huge dimensions. But by the time with new technologies they become more compact and easier to play. According to the information given by Herman et all (2002), the period between the years of 1978-1981 is called ‘golden age’ of video game industry. In this period the arcade games ‘Football’ and ‘Space Invaders’ were released. All previously known sale records were broken by these two games with nearly equal wages. In this time interval great breakthroughs in the field of graphics were achieved,
The history of video gaming goes back to the 1940’s when academics began designing simple games, simulations and artificial intelligence programs for computer science research. The first video game was invented in 1947 by Thomas T. Goldsmith Jr. and Esti Ray Mann in the United States (James n.d.). Mainstream popularity of this industry only occurred four decades ago, in the 1970’s, with gaming beginning to revolutionize in all forms. Many university graduates and businesses were becoming intrigued by this unexplored and high-potential beginning. These individuals of the past explored the undiscovered and in the 1980’s, had successfully created the golden age of video gaming. This age marked the creation of games such as: Pong (1972); Space Invaders (1978); Asteroids (1979); Pacman (1980); Donkey Kong (1981) and Super Mario Bros. (1985). The Japanese and American industries of this age of early video-game development, quickly rose to become the leading powers in the years to come (Wikipedia Community 2015a). The ludicrous modernisation which has occurred from the 1970’s & 1980’s to today, will be examined with particular focus towards technology, public audience and workplace structure. However, due to the comprehensive history of video gaming that has occurred in less than a lifetime (68 years), limitations will occur with brief and concise information required. Extended analysis will occur with in-text references to the impact of video gaming upon the passing generations.