The Effects Of Violent Video Games On Children

1074 WordsMar 28, 20175 Pages
Video Games. Anderson et al. (2008), Anderson et al. (2010), Browne and Hamilton-Giachritsis (2005), Erwin and Morton (2008), Gentile and Stone (2005), and Jason et al. (2005) revealed a correlation between violent video games with immediate and later aggressive behavior. All of the research for the effects of violent videos games are conducted on older children and current research has not yet studied young children or preschoolers. It is important to note what research exclaims about the long-term effects violent video games can have on children later in life during adolescence (Anderson et al., 2008; Gentile & Stone, 2005; Kirkorian, Wartella, & Anderson, 2008). Anderson et al. (2008) and Gentile (2014) reported, 90% of American…show more content…
This perspective causes a link between the child to the violent character. Gentile and Stone (2005) stated, people are exposed to a greater amount of violent content when spending a larger amount of time playing video games. Similarly, both Anderson et al. (2008) and Milani et al. (2015) studies agreed with the habitual violent video game usage being significantly linked to higher levels of aggression in children. Anderson et al. (2008) conducted a study which included three different population-based samples of children, from the U.S. and Japan, ranging from third grade to senior year of high school. The study investigated whether habitual violent video game use early in the school year could predict aggression later on even after controlling other factors, such as sex or prior aggression. The children completed a self-report about the video games used, amount of time spent, physical aggression along with a teacher and peer report. Despite the samples ranging differently from culture and ages, the results still concluded a strong correlation of habitually playing violent video games and an increase in physical aggression months later for both the children and adolescence. This study determined not only a significant longitudinal effect and the powerful effect of violent video games on a child’s development but also contradicts previous research stating, “that only highly aggressive children (either by
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