The Effects of Video and Video Games on Children

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The process of animation can be defined as a series of drawings, photographs, or images constructed in a computer program in order to form a scene or action, usually in a cartoon, movie, or video game. For many of us, Disney is where we refer back to early forms of animation with the idea of using thousands of consecutive drawings; through Disney, we can now see how far this idea of breathing life into static objects has advanced. Today, animation is becoming more and more realistic. With highly advanced technology and computer programs, it has become easier for simple cartoons to develop into what children see as real life. These animated cartoons and movies are surrounding our youth every where and it is important to observe the effects of increasingly realistic animation on children and their perspective on life brought on by advancing technology and computer programs, for some of these effects pose a negative threat. Through exposing and observing these possible threats, the people involved in a child’s life can perform what is necessary to avoid them. In order to clearly define what effects are occurring and how, a brief history of animation and the way it is done today must be defined. Animation’s beginning can be found in France; it started as a series of pictures drawn directly onto what is know as a celluloid, an idea made by Émile Reynaud. As animation continued to grow in popularity throughout most of the 1900s, techniques remained chained to two-dimensional

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