The End Game Content Of Diablo 3

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A Long Journey
The end game content of Diablo 3 has changed a lot since the game was first released way back in 2012, and the steps taken have been progressive with regards to making the inevitable grind for late game gear less painstaking and more enjoyable. Rifts and bounties have provided clear cut goals at the late game stage, and the introduction of the enchanter eased the pain of the never ending quest that is the perfectly rolled drop.

Now, season 4 has arrived, and the people still fighting their way up the seasonal ladder and clutching at achievement points have a treat in store, with the massive patch 2.3.0 bringing some much appreciated quality of life improvements and even a fair amount of new content.

The most broadcast change introduced with the new patch is the return of the Kanai’s Cube. This iconic game content has survived the test of time and has been dragged through the decades to bring its mechanic to the aid of the Nehalem. The cube is earnt through the addition of a “faux” quest whereby you are politely asked by Zoltun Kulle (yes he still refuses to die) to go and retrieve the artefact and in return he will help you use it properly.

For someone with an interest in the lore, this was a nice start, but that is basically much where the story aspect ends – although this is a patch, not an expansion after all, so let’s not be ungrateful. The new zone in Act 3, the Ruins of Sescheron, provides a quaint throwback to the feel of the Lord of Destruction

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