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Essay about The Good Behavior Game: An Oldie but a Goodie

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Chapter 2: Literature Review The Good Behavior Game: An Oldie but a Goodie Many teachers, especially new teachers, struggle with off-task behaviors in the classroom and finding ways to implement strategies that will correct or improve those behaviors. When teachers systematically implement class-wide interventions, teacher-student interactions become more positive, students are more engaged, and teachers are able to focus on teaching appropriate behaviors (Conroy, Marsh, Snyder, & Sutherland, 1987). The Good Behavior Game (GBG) is a contingency group game designed to improve the teachers ability to define tasks, set rules and discipline students, reduce disruptive aggressive, off-task and shy behaviors in elementary aged …show more content…

The rules of the game are simple and can be taught in about 20 minutes. Within five easy steps, students can be taught to play the Good Student Game. Step 1: Define student appropriate behaviors (such as listening, following directions, paying attention and trying their best). Step 2: Have students role-play examples and non-examples of good student behavior (such as “thumbs up” or “thumbs down”). Step 3: Have student’s model examples of acceptable and non-acceptable behaviors (such as talking out of turn, getting out of their seat without permission, etc). While the students are modeling such behaviors, the teacher will monitor good student behaviors (those who were doing as they were asked). Step 4: Practice playing the Good Student Game. Divide the class into two teams. Write team names on the chalkboard. If any student breaks a rule while the game is going on, the teacher makes a mark by the name of the team in which the disruptive student is a member. When the end of time (teacher instruction) is complete, the team who has the fewest marks are the winners. Step 5: Reward the team with the fewest marks, for meeting the criteria required (Tankersley, 1995). The Good Behavior Game: The Research Barrish, Saunders and Wolf (1969) first introduced the Good Behavior Game to decrease the disruptive behaviors of students in a fourth-grade classroom (Tankersley, 1995). There are

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