The Haunting Of Hill House

1249 Words Apr 25th, 2016 5 Pages
“No live organism can continue for long to exist sanely under conditions of absolute reality.”- Shirley Jackson, The Haunting of Hill House For the purposes of reducing confusion the world that we live in, the air we breathe, the universe that is generally accepted as the real world, and the felling and presence of our bodies will be referred to as “home”.
Humans are unique in the animal world in that we solve puzzles for fun. Very few other animals do this, and only ones with a complex neural network have the desire to complete puzzles for enjoyment. Over 40% of Americans play video games at least three hours a week; 1.2 billion people play video games worldwide. Games have always been a form of entertainment, chess is a melena and a half years old, but video games only arose in the last 60 years. Making their mark on history and are slowly taking over the world, the electronic world is becoming more seductive than the real one (home). Jean Baudrillard writes about the differing of what is real and what is simulated in “The Precession of Simulacra”. The culture of the modern world points to letting the hardships of everyday living fall away. Video games have become a very realistic means of escape. The more modern games mimic reality very closely with hyper realistic physics engines, extremely smooth graphical interfaces, and breathtaking artwork that composes the interface of the game. In some instances the scenic views in a game look more real than real life (home)…
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