The History Of Computer Engineering

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The History of Computer Engineering What exactly is computer engineering? Many people may consider computer engineering as the branch of engineering that integrates electronic engineering with computer sciences. Being a computer engineering major, I must be aware of what I am dealing with in that major and how I plan to use what I learned from it in the future. If I was to just pick a major without any prior knowledge to it, then that would be senseless on my behalf. Now that I am mindful of the major that I am dealing with, I can tell and speak about the history of computer engineering. I just hope that what I learn from this major is helpful towards my career. In my opinion, computer engineering is the form of engineering that deals…show more content…
Proposals are made for giving historical studies greater space in engineering education. In Dias’ text, he explains how engineering may be classified as a science field, but is way deeper than that. With engineering, you have the opportunity to do the “hands-on” process. In the engineering field, you have the ability to gain the ‘know-how’ method as opposed to the ‘know-what’ method associated with science. Dias goes on to point out that, “We consider now some aspects of the history of technology, because that is an area where there is already some nexus between history and engineering, a key component of technology.” 3 Virtual worlds represent a small but vigorous sector of the computer technology field with global applications alternating from art and entertainment to online instructional delivery and educational research.4 In “History of the (Virtual) World,” Steve Downey discusses the three different generations of virtual worlds and how they vary. Downey expresses, “First generation virtual worlds were primarily text-based, small in scale and set in the realm of fantasy adventure.” 5 Then, he notes, “Second generation worlds witnessed the growing use of graphical worlds, larger scale systems, the introduction of social-oriented worlds, and the development of worlds in which users could create objects and shape their world in real time.” 6 Lastly, he explains that the third generation marks the age of massive systems, visually striking 3D
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