In 2013, game development company, Greenheart Games, released their game, Game Dev Tycoon, alongside a cracked version of it “on the number one torrent sharing site.” This revealed that within a day of the game release, 93.6% of users playing their game were using the cracked version that they uploaded” (Klug). These stats are terrifying when trying to make a successful business on a digital platform. Seeing that a majority of industries make some revenue off the internet, piracy is something that must decrease in order for more businesses to make a profit on this relatively new platform. Piracy has been a concern for much longer than the internet as “[i]nventions such as the photocopier, CD burners, and the Internet has made the copying of books, music, and movies inexpensive and easy and the enforcement of copyright more difficult” (Adermon). This has only increased due to the accessibility of the internet. In order to decrease piracy, one must first understand why it happens in the first place. The main reasons for people to resort to piracy rather than the legitimate acquisition of products is that piracy is free, piracy is more convenient, and piracy is anonymous. There are many ways to try to counteract these positives of pirating, but with such a large number of pirated digital goods, how is it even possible to lower the effects of piracy?
The first thought many politicians have when entering the internet piracy debate, is why not ban all illegal streaming and
Piracy has become a major issue in the United States. For every motion picture that has been featured in theaters also has been pirated onto the Internet the next day, and for every new musical album that is released, yet there is a free torrent file of the album within the same hour. Even though these online pirates steal music and movies from other companies and make a drastic profit, yet these “rogue” websites receive 53 billions visits a year from across the globe according to Creative America. The persistence of the thieves that break copyright laws of the productions has lead the entertainment business to place a definitive complaint to the U.S. government of the constant notion of piracy. While the notion of piracy was not left
In the global market that we leave in companies are trying to find any and everyway that they can to get ahead in their respective markets. This most of the time brings out the most innovate thinkers that can come up with a way to keep it’s company on top of their market and sometimes we see that there are companies that like to take a short cut by using non legal and malicious methods. According to Lewis, (1985), Software piracy is the illicit copying of the operating instructions and applications programs, which make computers work, is a large and growing industry. The Pirate Bay is part of a European social and political movement that opposes copyrighted content and demands that music, videos, TV shows, and other digital content be free and unrestricted. In the words of the Pirate Party, “the Pirate Bay is a unique platform for distributing culture between regular people and independent artists, and that’s something we want to preserve.”
Now the question is, how can we stop people pirating games altogether? The answer is: we can’t, at least not without violating the 1st amendment as some people have argued in the case of passing legislation on the matter:
In the article “Internet Piracy Harms Artists”, Phil Gardson explains how internet piracy such as online music sharing and other forms of copyrighting music hurts hardworking singers and songwriters. He also asserts that it is imperative that Congress should in act a law against these types of crimes to help protect artists.
Piracy has caused many business to innovate to keep up with the threat of digital piracy
The internet is like an ocean brimmed with information (figuratively and literally if you count all the gigantic cables buried on the sea bed). Like any good ocean, it’s vast, large, and expansive; far from what our eyes can see. It’s a place of wonder and amazement, a place that triggers one’s urge to explore, to discover, and ultimately to conquer (if you’re Comcast). The Golden Age of Piracy is easily relatable for netizens, the romanticism found in traversing the never ending sea, unencumbered from governments, laws and principles, while harboring all sort of individuals with diverse interest, value and taste. The internet is the last place with true freedom in a world that is becoming progressively more restricted. Net neutrality is the
There are $12.5 billion in economic losses each year due to Piracy in the music industry. This shows how people are not taking piracy seriously and treating it not as a crime. Piracy is a crime and people should be able to use it against people in their cases. Based on the evidence in this article, companies involved in legal action should use emotionally charged language such as "piracy" to win their cases because if they seem to be copying an artist's piece without permission and selling it for free, it is piracy and piracy is a crime that they can use.
Piracy is already illegal and punished with heavy fines and possible jail time. Yet piracy still accounts for 23.76% of the total internet bandwidth worldwide.("Safe Internet", 1) This percentage is growing and is costing product creators more and more. Meaning product creators are finding a hard time to make new products when their sales are
Piracy, in music industry, is a huge problem that gets worse instead of getting better. According to The Guardian newspaper, 90% people between 14-25 years old, make music copy. Most of these copies are made in MP3 for personal music collections. The growing average was 300% in the last two year, in comparation to 150% of growing in two years previus. All of this, shows piracy is unstoppable.
For over a decade now music piracy has threatened the music industry by costing it money, and stealing from it. Peer-to-peer file sharing has been somewhat of a red flag for the music industry ever since Napster, a once highly used file swapping network, came into the picture. Napster and the websites similar to it made it possible for people to trade files downloaded onto their computer through the internet for free. What that means is that someone who had downloaded the new NSYNC album could give it away to however many people could access it and no one had to pay a penny. The big deal about that is the fact that the artists who worked for months to make that album did not get paid. The only money they saw was from the people who actually went out and physically paid for the CD.
Online piracy is commonly referred to as a threat to businesses in the creative industries. The WTO Agreement on Trade-related Aspects of Intellectual Property Rights (a.k.a. “the TRIPS” agreement) defines piracy as:
The American Heritage Dictionary defines piracy as “the unauthorized duplication of copyrighted or patented material.” It is a problem that affects companies all over the world. Piracy of software, movies, and music is commonplace in China. China has the second worst piracy rate in the world; about 92 percent of the software in China is pirated (Williams 2004). Various companies and governments have attempted to combat piracy, but they had not seen much success until recent years. Combating piracy is a difficult task, especially in a country that has a history of not enforcing intellectual property laws.
As the success of services like Hulu and Netflix suggests, consumers are only too happy to pay for content that 's made available in a convenient form, and at a reasonable price. If the content industries want a genuinely effective way to reduce global piracy, they should spend less time and money lobbying for new regulations, and focus on providing innovative services that make piracy unattractive. [5]
The rise of the Internet era opened the whole new market for traditional media full of opportunities as well as threats. Online piracy being one of them because the music and film industry loses £5.4bn in a year and if it was reduced by 10% it could have created up to 13 thousand jobs in the UK. There are various attempts taken to fight with online piracy; a case study of Anti-Counterfeiting Trade Agreement will be considered as well as other legislations attempting to regulate copyrights in the Internet. This
This research project was inspired by continuous media coverage on the rise of digital piracy in Australia, the creation of new legislation related to piracy, in addition to the losses of local film creators and the familiarity of digital piracy within my peers. As a result of my research, I discovered that digital piracy has become common in response to delayed releases and high prices exclusive to Australia, and piracy has severe economic consequences for the film industry. My outcome is in the format of a formal report, following the structure of government reports, explaining the motives and consequences of digital piracy while providing evidence answering my question. My key findings conclude that digital piracy is