The Is Virtual Reality Rehabilitation For Stroke Patients Causes Enjoyment Despite The Level Of Difficulty

1851 WordsOct 28, 20168 Pages
Part 1 Statement of the research problem and hypothesis: According to the second article provided, the research problem indicated is to verify whether or not virtual reality rehabilitation for stroke patients causes enjoyment despite the level of difficulty, and if the effects of the rehabilitation will provide functional benefits for the upper extremity (Chung, et al., 2016). The hypothesis provided in the article is in regards to the implementation of the given strategies. These strategies will deem necessary the level of progression through the program to ultimately have the patients carry out the activities while experiencing a higher level of enjoyment (Chung, et al., 2016). Identification of the study design: The authors of the article used a “mixed-method design using qualitative and quantitative analyses (Chung, et al., 2016).” This allows for the collection of data through various means over time. Due to this, the study design would be considered longitudinal. The study design is also considered to be a Cohort study because all the patients have a disease in common in which there is research being done over time on them. Brief description of the research methodology: Eight out of eleven stroke patients from various backgrounds were chosen to partake in this study with virtual reality rehabilitation. The three that did not participate did not meet the criteria which included not having headaches, epilepsy, dizziness, and Transient Ischemic Attack (Chung, et al.,

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