When you think of the Olympics, you most likely think of gymnastics, soccer, swimming, hockey and many more events. However, very few of the sports that are competed in now existed when the Olympics first began. They have evolved considerably over the last 3,000 years. First of all, there were very few events compared to how many there are now. Also, the Olympics went from only being known in Greece to being “the world’s preeminent sporting competition.” (History.com)
The next case study was on Sumo Wrestling matches in Japan. Sumo wrestling is huge in Japan and the ranking is everything to the sumo wrestlers. Highest ranked wrestlers are treated like royalty while those who don’t rank as high must tend to their superiors and do jobs that are less than desirable. The results of the data in this chapter shows that a wrestler very well might throw a match to help his opponent maintain his current ranking, when throwing the match does not hurt or help his current ranking. There was economic and social incentive for them to cheat. A wrestler would help another out with the promise of being helped out when they needed it. It was proven that the majority of sumo wrestlers do cheat at one point or another.
Contests in skill, strength and speed have occupied an important place in every culture throughout the ages. The meaning of the term sport and the effect that sport has on society is always changing. Sports have especially changed in the last two decades and can certainly be evidence by the growing number of labor disputes and court cases involving all sports.
Competition is a unique situation in life to analyze. If you can focus on the small details outside of the game, there’s a possibility that you can understand the way an athlete is performing and why a coach is behaving a certain way. In the heat of the moment, if not properly trained, one can not perform to their potential due to the pressure that the moment of competition can place on an individual. This can be just as much for coaches and how they react and act as much as it goes for player. Effective coaches know how to use the situation to their advantage and know what to do or how to react at the appropriate time. In this paper, I’ll examine the competition of the University of Wisconsin – Oshkosh Titans and the St. Thomas Tommies in a NCAA Division 3 playoff game. I’m watching this game from the UW-Oshkosh side, so I will be observing the UW-Oshkosh football team for the most part. With this competition between UW-Oshkosh and St. Thomas, I’ll break down this paper into four talking points and the effects of said points. These four points are pre-competition routine, feedback and reinforcement by coach, game flow and interruptions and then other thoughts and factors that I noticed during the game.
The two opponents strut up to the center before the faceoff. They crouch down into battle position with cold sweat dripping down their faces. I notice little twitches from the opponent, while Irondale’s center player is calm and sturdy as he awaits the whistle. Suddenly the whistle blows and the game has begun. At first glance, it looks like the players are running around frantically, but as I continued to keep watching the strategy and skills being exercised became very clear. From the swiftness of each pass to the teammates cheering on the bench, everything seemed to be in synch with perfect
From the excerpt, “How David Beats Goliath” by Malcolm Gladwell, I found interesting how it says if you can change your tactics opposite to what your greater opponent may be accustomed to, your chance of victory goes up. For example, in the excerpt it states, “What happened, Arreguín-Toft wondered, when the underdogs likewise acknowledged their weakness and chose an unconventional strategy? He went back and re-analyzed his data. In those cases, David’s winning percentage went from 28.5 to 63.6,” (Gladwell, page 3). This drew to the conclusion that when David and the underdogs decided not to play by Goliath’s rule, you can come out victorious against those more powerful against you. This concept is something that can really apply to sports. If you analyze a team and see what tendencies or what makes them victorious and if you then try to disrupt them from their own rules, you can come out winning even if you are the weaker team.
Matt Wiggins Miss Roberts AP Literature 22 January 2016 Senior Paper In any game, there is a winner and a loser. The winner receives the glory and power that accompanies winning, while the loser is stuck pondering their mistakes. Of course, coming out ahead often comes at a sacrifice. Whether this sacrifice comes in the form of lying, cheating, bribery, or worse, it’s human nature to chase after the all-important win.
To summarize, ganking when done correctly with the use of communication and teamwork, can vitally sway the outcome of a game with a single play, for either team, giving a possible turn of events. It’s a word used commonly throughout the community, though you may not hear it in a normal social gathering, but within League of Legends community is spoken with prestige and
There are a series of periods that teams go through in making their decisions. The first is the preparation period, where the coaches and players anticipate the actions the opponents intend to perform and the probability of the actions. This early stage process is the one where video observation is used, studying the opponent’s strengths, weaknesses, and styles of play.
J.W. Loy Jr describes sport as an activity of play-like in nature, involves an element of competition, is based on physical prowess, involves elements of skill, strategy and chance and has an uncertainty of outcome. (Loy 1968, pp.2-8) All such elements are satisfied by the sport of Australian rules
Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet
The video game industry is a billion dollar industry with an ever-growing fan base. Nowadays, video games production companies are investing high amount of money in this business to develop games for fan. They also need people working and they are hiring employees that can help a game to produce a batter example for future. Thus, management and leadership is an important factor to lead a team. Lead a team of creative people in not an easy task. It contains lot of intelligence and leadership qualities. In this conditions, several problems related to team and leadership acquires. This research will elaborate some of the main problem, topic, theories and some of solution towards video games production teams. In my view, most of the time, companies faces the issue of conflict within their team to produce a game. I would like to explain the question of conflict that how it took place within a creative team and how it could be resolve. Conflict is a major impact on a team. It could lead a team to a batter solution or disordered team. Where it could also be commendable with leadership. Conflict is co-related to team and leadership. It can be seen as an issue where some of resolution could be used to make it right and lead a way to a creative idea and immerge into a batter performance in team. Conflict take place into this field often because creative minds always represents some sort of pure
My project is to create a new champion for the Massive Online Battle Arena (MOBA (Steve Feak)) League of Legends by Riot Games. The project will consist of, researching current and failed champion designs before creating and, hopefully, introducing my champion into the game. I will start by thinking of a base idea that I believe will be interesting as a champion. Once I have this idea, I will research champions with similarities. When I have all the data collected about these similar champions I shall start to produce my champion as a pure concept with only data on paper, per say. Once I am happy that the champion is fun, fair and interesting to play, I will find someone to help me create a concept art piece; which at a later date will then be made into a 3-D model with particle effects. Once this has been done I will communicate with Riot Games to persuade them to help build and implement my champion into the game, with any luck.
Have you ever thought why individuals do sports? Completely, numerous individuals appear to be not to know the reasons. As an anecdote, there are numerous individuals who do sports in vain around us. Ordinary we can experience with these individuals. They consistently do sports; nonetheless, none of them understands the profits and essentialness of games. Truth be told, the other way around, some individuals need to be fit and alluring, look savvy. Lamentably, these individuals can't think about different profits of games. As I would see it, there are a few profits of games that individuals regularly don't think about: games are obliged to be sound individuals, are required for pleasure, and are incredible business for nations' economies.
Gaming has been such a huge part of nearly everyone’s life growing up as a kid and it’s only getting bigger and bigger every day. Growing up as a kid, online gaming wasn’t as popular as it is today. I started off with a Gameboy and Dreamcast console that later shifted to better consoles like the PlayStation, Xbox, Wii, and Nintendo. Nowadays, almost everyone, including myself, have shifted to the more popular gaming platforms in mobile games and online PC games. More specifically, certain types of online gaming styles like FPS, MOBA, and MMO are distinctly more popular than many others. Not only has the popularity for online gaming platforms evolved but the importance and relevance of