C.S. Lewis one said “Hardships often prepare ordinary people for an extraordinary destiny”. Facing hardships and breaking free from their normal world allows the hero inside of people to come out. Many stories document this journey of a hero through the Hero’s Journey Archetype. In the short story “The Most Dangerous Game” by Richard Connell, a man named Rainsford stumbles upon an island where humans are hunted by a crazed man. The hero’s journey archetype is implemented throughout Rainsford’s experiences in the story. Richard Connell used the Hero’s Journey Archetype to structure the plot and develop the theme that with clever thinking and the use of past experiences, one can succeed at anything. During the Departure stage of the …show more content…
This conflict further develops through the hero’s journey archetype and later reveals the theme as the problem is solved. In addition, Richard Connell conveys Rainsford’s initial refusal to confront the problem during the Refusal of the Call, instead telling the general, “ ‘I wish to leave this island at once’ ”(10) and “I will not hunt”(10). Rainsford’s refusal to take part in the general’s sick practice is a natural reaction, and humanizes the character for the reader. The Refusal of the Call is an important aspect of the exposition, because it allows the reader to gain a deeper understanding of the character and make it easier later on to learn the same lesson Rainsford would. Even as Rainsford refuses the call, General Zaroff gives him encouragements and tries to coax him into participating in his hunt, foreshadowing that Zaroff himself would be Rainsford’s Experience with Unconditional Love in the Initiation Stage. Furthermore, in the final third of the Departure Stage, the Beginning of the Adventure, Mr. Connell reveals that the hunt had begun, and that “Rainsford had fought his way through the bush for two hours” (11). The Beginning of the Adventure marks the first event in the rising action of the story, when Rainsford accepted the call and ventured into the unknown wilderness. This section of the archetype is the reason for every other action in the archetype—Rainsford attempting to achieve his goal of not being hunted, overcoming his conflict
Hunting big game animals for sport was a popular pastime with the wealthy classes following World War I. The morality of killing for sport was not questioned in reality, but in this short story the author does question it by taking it a step further and having the protagonist, Sangor Rainsford, hunted by the antagonist, General Zaroff.In a short story full of irony, one of the greatest ironies of Richard Connell’s “The Most Dangerous Game” is that General Zaroff repeatedly tells Rainsford that he maintains a sense of civilization on his island.
Although, the only way Zaroff allowed was to take part in his game or get turned over to Ivan. Rainsford prepares for the hunt and on the following day they set out into the jungle. During the hunt, he makes many traps such as false trails, a Malayan mancatcher, a covered pit of wooden stakes, and a knife tied to a sapling. Throughout the hunt, Rainsford becomes creative of using his resources and figures out how to trick the mind of others. For the trail, Zaroff found Rainsford pretty quickly but wanted to enjoy the hunt so he lets him go. The Malay mancatcher only injures Zaroff’s shoulder but usually kills, which made the hunt harder. The wooden stakes trap kills one of Zaroff's best dogs, impressing Zaroff of Rainsford’s skills but makes sure he needs to improve ending Rainsford because that dog was really important to him. The knife tied to the sapling kills Ivan however, Zaroff’s has little to no care of losing his guard rather than losing his best hunting tool. During the hunt, Rainsford and Zaroff trade places of who is the hunter and the huntees. Rainsford fully experiences the fear of being hunted when being held at the edge of the cliff by dogs. He pants ”Nerve, nerve, nerve” ( Connell 14 par. 7) struggling trying not to get killed. Rainsford finally jumps off the cliff and swims around the island to get back to the chateau because it was quicker than walking through. When Zaroff
Who would you rather face in the middle of the night? A murder that kills people for fun, or a crazy man that buries people alive and screams in their face because he is crazy. In the story The Most Dangerous Game By Richard Connell, is based on an island where this man lives and he hunts animals. But he gets bored hunting animals, so he starts hunting humans. Ranisford just so happen to be one of those people. The second story The Cask Of Amontillado is about a man whose wants to get revenge on someone so he takes him into the catacombs, and he buries him alive by filling the room with mortar and brick. The one that I think that is the most Disturbing is The Worlds Most Dangerous Game
Imagine you, a well known hunter, are stranded on a humid, tropical island with no wildlife other than a psychotic man. This psychopath is a fellow hunter, but desires to poach even greater and smarter game with extremely high intelligence, and is the smartest animal of all -- humans. Throughout the story, the author creates a suspenseful mood through several conflicts the main character encounters, while struggling to survive the “most dangerous game.” In Richard Connell’s short adventure story, “The Most Dangerous Game,” Rainsford, a hunter, travels to South America on a hunting expedition, when he carelessly falls off his yacht and into the Caribbean Sea. Struggling to find a place to rest, he swims to an island off in the distance. Upon reaching the island, he comes across a large building where he is warmly welcomed by the owner of the establishment, also a renowned hunter, named General Zaroff, only to find that he is a lunatic. After learning of General Zaroff’s sins, Rainsford is challenged by the general in a game of life and death, and their specialty, hunting. From beginning to end, the author of this short survival story creates a suspenseful mood through the three main conflicts the main character encounters.
Both Rainsford and Whitney agree that “‘The best sport in the world [is hunting]” (1). But their thoughts differ when it comes to how the jaguar would feel. When Whitney defends the jaguar, it seems like the jaguar is being connected or referred to Rainsford in the future since the jaguar have an “… understand[ing] [of] one thing — fear. The fear of pain and… death” (1). Rainsford experiences the fear of pain and especially death when he pants behind the bush. Connell later describes “…that Rainsford knew the full meaning of terror” (10). Not only does Connell use this plain technique, he adds a firm voice in the characters to give a greater effect on the foreshadowing. For example, when General Zaroff says, “‘You see, I read all books on hunting… [because] I have but one passion in my life, Mr. Rainsford, and it is the hunt.’” (4), Connell makes it clear that General Zaroff has an immense love for hunting only. From this the reader knows that General Zaroff will sooner or later ask Rainsford to join him for a hunt around the island. For the reader to feel anxious about hunting, Connell foreshadows hunting to help build up the
Many different stories have many different meanings behind the story . Many of the give people ways to succeed in life . The stories can help people in many different ways . In the short story " The Most Dangerous Game ," by Richard Cornell the big game Sanger Rainsford is tested in the following ways : Strong versus the Weak , the value of life and not becoming what he fears .
I will be comparing the video verion of The Most Dangerous Game to the story.
During the Departure stage of the archetype, the author introduces the conflict the hero must overcome in order to learn his lesson. The hero is first introduced to the problem in the Call to Adventure. To illustrate, Mr. Connell expresses the moment Rainsford starts to realize the sinister happenings on the island, as General Zaroff explains that “Every day I hunt, and I never grow bored now, for I have a quarry with which I can match my wits”(7). This portion of the archetype adds information about the hero and the setting to the exposition of the plot, which helps the reader understand what problem the hero has to fix. The conflict of the story is introduced in the Call to Adventure as General Zaroff describes what exactly he hunts: humans, the only animals that can reason for
When one is hunting, do they ever stop to think about how it feels to be the prey? In Richard Connell’s short story, “The Most Dangerous Game”, the character Rainsford has a change of opinion and feelings to this very question. In the beginning of the story, Rainsford is on a ship with a colleague and expresses that he is only concerned about the feelings of himself as the hunter and not those of the “huntee”. Not long after falling off the ship and arriving to a nearby island is it that Rainsford experiences what it is like to be the huntee. Connell uses many transitions within in the story that leads the reader in suspense and encourages them to keep reading. The transitions are first when Rainsford falls off the ship and approaches the island, when allows him to come into his house and stay, and when the hunt results in the two going against each other.
In order to emphasize his recurring theme of reason versus instinct, Connell first sets the scene for the story’s setting, the setting Connell chooses for “The Most Dangerous Game” fits exceptionally well alongside both the story’s plot, as well as, its literary element of suspense. By introducing the idea of a mysterious island at the very start of the story
Richard Edward Connell was an American author, who was probably most famous for the short story “The Most Dangerous Game.” Connell started writing at the age of 10 covering baseball games for his father 's paper. By the age of sixteen he had become the editor of the Poughkeepsie News-Press. Connell was a very smart man who studied at Georgetown and Harvard.While at Harvard he was the editorial chairman. Connell 's writing style was usually action-adventure. Some of his works were probably inspired from his time working as a homicide journalist, and serving in World War I. By the time Connell passed away he had published over 300 short stories. Richard Connell was a very unique author from experiences he had through out his life, and so was the writing style that he portrayed.
Have you ever been hunted down by a psychopath war general, rabid pack of dogs, and a giant mute knouter named Ivan, and escaped? “The Most Dangerous Game,” by Richard Connell, is about a man named Rainsford who gets stranded on an island with an insane head honcho on a small, isolated island in the Caribbean sea. Behind every work of literature, are literary elements that make it successful. “The Most Dangerous Game” is successful due to descriptive imagery, suspenseful plot, and ability to get to the point.
The Most Dangerous Game by Richard Connell is an action-packed story about an eerie survival game. In the beginning of the text, a hunter named Sanger Rainsford is aboard his yacht when he falls into the ocean and swims to an island nearby. He spots a house in the middle of the woods and goes to it to find shelter, food, clothes, and a place to rest. At the house, Rainsford meets General Zaroff, who tells Rainsford that he has brought big game onto the island to hunt. Rainsford soon realizes that the game is human. Zaroff wants Rainsford to hunt humans with him, but Rainsford refuses because he thinks of it as murder. Zaroff makes a deal with Rainsford,which states for him to leave the island he has to be hunted for three days. If Rainsford
For an abundance of stories the conflicts do not include man vs. man, man vs. nature, or man vs. himself. In the story “The Most Dangerous Game” by Richard Connell this is not the case. The main character Rainsford is frequently facing multiple struggles. The story would not keep you on the edge of your seats the same way unless he is constantly fighting through something no matter how big or small the problem is. For example Rainsford the sailor fights nature in this story. In addition to this, he struggles through the toughness and wits of other men. Furthermore, in this story Rainsford puts up with himself as he fights his mind running through the jungle constantly making last minute, and risky decisions. This story shows countless examples of man vs. man, man vs. nature, and even man vs. himself.
Connell utilizes the strength of the story by combining the setting with mood to observe the reaction of the characters when the environment around them changes. For example, as the "poisonous [air]'; engulfs the yacht, it gives Whitney "a mental chill; a sort of sudden dread'; as Rainsford and him sail precariously towards the island (62). Whitney, frightened by the grim nature around him, feels like a wounded bird fighting for its life among the hungry predators hiding in the unknown. The shroud of darkness completely surrounds not only Whitney, but the entire yacht which leaves him in a state of anxiety because of what lies in cover amid the dreadful island. Furthermore, as the eyes of Zaroff scatter over the island, searching for Rainsford, "Rainsford froze there, every muscle tensed'; afraid that the eyes will see (73). With shelter high above in the trees, away from Zaroff, Rainsford awaits for the perfect moment where he will jump down from among the sky and pounce on Zaroff like a leopard killing its prey. Consequently, while Rainsford keeps repeating the moment of victory inside his mind; the self-confidence, overflowing out of his veins, develops into uncertainty. Since Zaroff possesses the island and with his military expertise, scouts the island for any advantages in hunt; Rainsford fears that Zaroff will counter the surprise attack and kill him, making the hunter become the prey. When Connell interweaves setting into mood, the method he uses touches