The Most Dangerous Game By Richard Connell

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Richard Connell, the author of “The Most Dangerous Game,” used the setting in different functions through perseverance in his short story. One of the most critical elements of plot used in this story was suspense. In “The Most Dangerous Game,” the setting was used to create this, especially through water and foreshadowing. At the very beginning of the story, Whitney, Rainsford’s hunting partner, tells him that the nearby island was called “Ship-Trap Island.” This foreshadowing leads to a more tense and suspicious atmosphere during the time that Rainsford stays there. However, the most prominent examples of suspense were used in the water-related scenes. For example, the story started off with Rainsford being violently thrown into the brisk waters of the Atlantic, with Connell using words like “struggled,” “strangle,” and “anguish.” This is a completely different mood from the earlier, more relaxing atmosphere of a private yacht. Water also created suspense at the end of the short story. Short, choppy sentences at the climax of the story made Rainsford seem exhausted and made the short moment have a lasting impression. Even though both of those moments, in total, were probably only one minute long, the author’s carefully-crafted lines make it seem like twenty. You could also argue that the whole plot was a melting pot of suspense, as Rainsford was playing a game that, if he lost, would cost him his life. This is all perfectly described by Oscar Wilde, who stated, “The
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