Over the past few decades, video games have been a source of entertainment around the globe. Many people have argued that video games are harmful to children and young adults, while others have argued otherwise. Research has shown that video games has many benefits. These include cognitive, social, and emotional benefits.
possibilities for movement in this space?" Video games contribute to the stimulation of the mind
Have you ever wondered why people enjoy playing video games? Players often find video games to be fun and exciting. But there’s a downside. Many adults assume that video games are harmful to the player, but that’s not necessarily true. Most people don’t understand that playing video games also comes with many benefits. We need to change how the world targets video games as always being “harmful”. Although, many people think video games are harmful, video games have positive effects on people in terms of perceptual tasks, having great educational potential, and improving problem-solving skills.
Today in the United States video game are played around the world. “There are children that play from 2-17. 91% of the kids in that age group play video games (Granic). Most teenagers play videogames boys playing video games 99% girls who play video games 94% (Granic). Parents always thought video games for kid were bad for them, but are they? Video games can be a good tool in the world instead of being bad. Video games are beneficial because video games provide skill to develop the brain, they have appositive effect on the brain, and can help in the class room.
Dead Space 2, Mortal Kombat, Call Of Duty, Assassin's Creed, Naughty Bear and Kane and Lynch 2: dog days: these are just some of the violent video games that are out in the market right now. You can buy these games for multiple devices and counsels, and many of the main characters are either a psychopath, a criminal, a army officer, a lone survivor in a zombie apocalypse, or a medieval knight fighting their way to save the princess. People never thought about the effects that videogames have on a child or a teenager. No one focused
Abstract – Video Gaming has it negatives and its positives. You may look at video games and the first thing you see is the violence that it insures. Most video games have that real effect of blood and can allow the player to kill someone in a fantasy world. Some has said the violence shown in video games are part of the reason for violence in today society. Many has also said that our children that play these violent games tend to reenact what they play in the game into their actual real life. When studies have shown for that to be both correct and incorrect. There is no real proof that video game violence lead to the outside world violence. Some studies have shown that people that play video games heart rate, blood pressure, and oxygen
Ninety-seven percent of US children play a minimum of one hour of video games a day (Granic et al. ¶7). Children play video games for a variety of reasons; a survey conducted by Cheryl Olson, an internationally known researcher on the effects of video games, of 1,254 middle schoolers found teens play video games ¨for emotional regulation: as an antidote to boredom and loneliness, to relax, and to vent angry feelings¨(Olson ¶7). Despite the popularity of video games and the emotional benefits they provide, they are believed to be detrimental to teenage development. This is due to studies like the one conducted by Jay Hull, an associate dean of psychology at Dartmouth University, which claim certain video games can cause an increase in ¨alcohol consumption, smoking, aggression, delinquency, and risky sex¨ (¶102). However, those problems can easily be reduced or negated, and playing video games is actually beneficial to teenager´s development when played in moderation.
Video gaming is a big deal in today's society. Games are getting more and more real as the years go on for example the game Call of Duty has evolved from just being called Call of Duty to now having 15 different versions of the game that comes out every year with more and more graphic material. Video games are bad for kids because of the negative effects on our brain to make kids dumber, kids do not want to go outside so their becoming overweight, and causing kids to repeat the same stunts in the game which is causing injury and even death.
If you read or watch the news, it is not hard to find shocking and dramatic examples of people who harmed themselves or others after playing video games. The American teenagers who committed the Columbine and Sandy Hook school shootings all played video games. In South Korea, where online gaming is very popular, a 15-year-old boy strangled his mother to death and then hanged himself after “a fight about internet games” (Plunkett), and a Taiwanese man died of heart failure in an internet café after playing video games for three days straight (Elise). There is also the more mundane concern that people will become addicted to video games, neglecting their studies and personal lives as a result. Indeed, many mobile app games advertise themselves as being “addictive,” as if this is a benefit. However, it is unclear whether these concerns are warranted. Does playing video games cause otherwise healthy people to become violent and neglect their well-being, or is it merely a symptom of other underlying problems?
As a teenager people tend to make stereotypes about you. One is that most teens are lazy and do not like to do anything, the other is that a lot of male teens play video games and waste their time on that. Imagine staying up till three am in the morning just playing video games, people will say that is bad right? As it turns out it is and it is very unhealthy but at the same time doing anything at three am in the morning is unhealthy and bad for you. If you are doing homework, working on something, or even just being on your phone up until that time of day it can never benefit you. This is where people tend to generalize and make unrealistic assumptions on people who spend their time playing video games. They start saying how playing video games is bad and playing mature games is making young people dangerous, not only to themselves but to others as well. In reality video games are not bad for anybody, they are only bad when an individual allows it to take control of their life, but this goes for anything in life. Games are actually very beneficial, they can have a good effect on people who play them and can enhance certain traits that the human body has. In researching this topic the conclusion was that not all video games have the same effect on everyone, meaning that video games do not effect young people and the way others perceive them to. One statement that remains true in my research is that video games can improve on many skills and for the most part it is all up to
A major development in mass media over the last 25 years has been the advent and rapid growth of the video game industry. From the earliest arcade- based console games, video games have been immediately and immensely popular, particularly among young people. According to Gentile, “Additionally, the introduction of video games to the home market only served to further elevate their prevalence” [Gentile, 2009]. Because of their widespread popularity, social scientists, parents, and politicians have been concerned with the potential effects of video games, focusing particularly on games with violent content and their harmful effects on children. Although there is an extensive base of scientific literature on the negative effects of violent video games, research on prosocial games is much more limited. Few empirical studies have tested the effect of prosocial video game content on helpful and hurtful behaviors and results from these studies suggest that prosocial content in games can in fact increase prosocial behavior in the short and long terms. Additionally, recent studies have started to explore the causal mechanisms responsible for the effects of prosocial video games on helpful and hurtful behaviors. Results from some studies suggest that these effects may be due to changes in cognitive beliefs, whereas other studies suggest these effects are due to changes in affect. Overall, both types of effects are consistent with social-cognitive models of social behavior, including
Video games have been very common types of entertainment in every family and around the global. They can be played on computers, cellphones, TVs and other electronics. The video game market has become one of the fastest growing businesses and comes in a variety of categories. The impact of video games on the player’s behavior has been controversial for decades. The advocates claim that video games are more than simply a fun that one plays during spare time. They are important for cognitive skill development, stress relief, prosocial behavior and reducing mental health disorders. On the other hand, the detractor argue that video games have effects on aggressive cognition, addiction, loneliness and violence. Video games have a harmful impact on players because they cause aggression, addiction, and loneliness.
Children who play video games show better performance in perception, attention, and cognition. This can be used to better educate students and control their attention for a longer period of time (Griffiths). The students like video games, when a learning aspects applied to them that relates to the subject they are on, then it makes the subject easier to understand for the children and easier for the teachers to teach.”Game play involves repeated actions that strengthen the brain cell connections underlying memory and learning” (Image on article by Griffiths). The gameplay has been scientifically shown to connect with memory, this will help children in class better remember what they are being taught. While playing the video games the children have plan ahead and think about what they are doing which is part of their cognition, the more they do this the better it becomes. “the researchers reported that gamers with previous experience of playing such action video games were better at perceptual tasks such as pattern discrimination than gamers with less experience”
Decision making skills are another skill-set that is improved when a person plays video games. Researchers developed a study that tested a dozen 18-25yr olds, no specific gender and split the group up into two separate groups. One group played 50hrs of an action video games such as Call of Duty,
Nowadays, video games have become a huge part of our society, many people especially kids play video games for hours, in fact, according to Rachel Barclay the percentage of kids who play video games in the United State is approximately 90% (7/16/2017). Surprisingly, not only kids, but also many adults play video games. However, many people say that video games can be beneficial for kids because it can teach them some valuable skills such as thinking critically, making great strategies and cooperating with others, for instance, a game called “League Of Legends” players work together and set strategies in order to dominate their opponent and take down the enemy team’s objects and win the game. Some schools also use another kind of video games in classes to enhance students’ enthusiasm and coopration by making a competitive game for example “Kahoot” a teacher can make a quiz full of multiple choice questions that contain the content he taught then the students challenge each other by exhibiting their understanding about a specific subject. Video games are sometimes beneficial for kids, but it also has many negative effects. Indeed, many people believe that video games can be dangerous for several reasons such as make people have weak relationship, health problems, and increase violence.