The Negative Effects Of Video Games

884 Words4 Pages
Video games have been a growing phenomenon since the mid 1980s. With the vast improvements in technology, the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences. Along with its growth there has been an ongoing discussion of whether video games are beneficial or hazardous to children and adolescents. Fast-paced games allows children and adults to become a better decision maker, enhance their ability to learn, and helping them to become less antisocial. Video games are goal-driven experiences, which are fundamental to learning. Fast pace games allows the players to think not only think critically but also quickly. Which in return makes them better decision makers. As demonstrated in an article, ‘Action Video Games Help Decision-Making’, “Action video games are fast-paced, and there are peripheral images and events popping up, and disappearing," says study researcher C. Shawn Green, PhD, a postdoctoral associate at the Kersten Computational VisionLab… These video games are teaching people to become better at taking sensory data in and translating it into correct decisions.” This quote demonstrates the benefit of playing videos. With game play that has repeated action, it strengths brain cell connections underlying memory and learning. The study in Proceedings of the National Academy of Sciences by Vikranth Bejjanki and colleagues shows the improvement of decisions made by games. “Their newly

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