The Negative Effects Of Video Games

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Joan Jett’s song, “I don’t give a damn bout my bad reputation” may seem to express the sentiment of the gaming industry. Despite being accused of impairing academic achievement, leading to obesity, and contributing to violent behavior, the gaming industry continues to market to children and to create an increasing number of violent games. It appears that this billion dollar industry has a blatant disregard for the public’s wellbeing. Because of these claims of detrimental effects, anti-game laws have made their way to the Supreme Court. These proposals have been rejected repeatedly. This is not done just because of our right to freedom of speech. These court cases are won by the gaming industry because no link between violent video…show more content…
Journalist Alicia Ault writes that a video game created by neuroscientists to improve function in an arm weakened from a stroke, “prompts the patient to move faster as playing time increases. Immersed, the patient loses track of the fact that he’s receiving therapy” (*). Researchers created the game SPARX to help teens who suffer from depression and another game was created to help cancer patients understand and deal with the disease. Ault writes that the patients who played Re-Mission followed antibiotic and other regimens more closely and had, “a better chance at remission” (*).
These games show that the use of games targeted at health can be beneficial, but the effects of recreational video games can also be beneficial for health. Steve Dorman of the Journal of School Health suggests that the potential negative consequences of video games are cardiovascular implications, stating that, “American children are more overweight, slower, and weaker than their counterparts in other developed nations” (*). And states that, “Video games and television viewing may contribute to a sedentary lifestyle by displacing involvement in sport and other physical activity” (*). To determine the effects of playing video games on health, a laboratory assessed the heart rate, blood pressure and oxygen consumption of Ms. Pac-Man players over a 30- minute duration and compared them to the measurements of a standing, inactive position. Dorman states that they found the energy cost of

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