The Negative Effects of Video Games Essay example

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When videos games were first available to consumers and brought into homes it was to serve the purpose of entertainment. Now since the evolution of gaming unfortunately a new purpose has been served. A survey conducted by the firm at game spot concluded that gamers in the United States spent over 13 hours playing video games weekly. Although current gaming systems may help increase motors skills, there have been many problems associated with excessive video games. It’s clear that this new wave of video games have a negative effect on the youth. Among those problems is obesity. Many activities that should be done outside, thanks to gaming have now been modified to a remote and sensor. In my own home I have seen how video games could…show more content…
This leads to a lowering of the child's metabolic rate, making weight gain more likely. Parents could easily prevent this by giving their children time limits when playing video games and encouraging them to go out and play with friends, or take them to the park. Along with obesity violent behavior has been deemed as another video game related problem. Violent video games have been linked to antisocial and aggressive behavior in children and adolescents. Maybe it all started with the Atari console titled “Combat” in which you were tasked with blowing up your closest friend (or whoever you invited over) with a tank, missiles, or jet. Then again it could have been something else, but no matter what videogame first began shaping our impressionable minds, one thing's for sure - violent videogames increases violent thinking, attitudes, and behaviors. Video games such as Teken, Grand Theft Auto and Call of duty promote violent behavior. One of the primary concerns with violence in video games is that gaming is not passive. In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term. (Violence and video games ) Allowing children to play games with shooting, robbing and killing is almost sending the message that it’s okay. Another

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