When videos games were first available to consumers and brought into homes it was to serve the purpose of entertainment. Now since the evolution of gaming unfortunately a new purpose has been served. A survey conducted by the firm at game spot concluded that gamers in the United States spent over 13 hours playing video games weekly.
Although current gaming systems may help increase motors skills, there have been many problems associated with excessive video games. It’s clear that this new wave of video games have a negative effect on the youth.
Among those problems is obesity. Many activities that should be done outside, thanks to gaming have now been modified to a remote and sensor. In my own home I have seen how video games could
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This leads to a lowering of the child's metabolic rate, making weight gain more likely.
Parents could easily prevent this by giving their children time limits when playing video games and encouraging them to go out and play with friends, or take them to the park.
Along with obesity violent behavior has been deemed as another video game related problem. Violent video games have been linked to antisocial and aggressive behavior in children and adolescents. Maybe it all started with the Atari console titled “Combat” in which you were tasked with blowing up your closest friend (or whoever you invited over) with a tank, missiles, or jet. Then again it could have been something else, but no matter what videogame first began shaping our impressionable minds, one thing's for sure - violent videogames increases violent thinking, attitudes, and behaviors. Video games such as Teken, Grand Theft Auto and Call of duty promote violent behavior. One of the primary concerns with violence in video games is that gaming is not passive. In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term. (Violence and video games ) Allowing children to play games with shooting, robbing and killing is almost sending the message that it’s okay. Another
A huge controversy in today’s society is violent video games and their behavioral effect on the children and adults who play them. Violent video games have been blamed for bullying, school shootings, and even violence towards women. Many have fought that violent video games desensitize players to real-life violence, and that they are teaching the youth that violence is an acceptable conflict-solving strategy. Other sources have stated otherwise. The 2004 Secret Service has stated that only one-eighth of attackers have exhibited interests in video games. Violent Video games do not cause violent behavior or behavior problems because it has not been proven that there is a link between violent video games and behavioral issues, playing video games provide a safe outlet for aggressive and angry feelings and reduces violence in young children, and violent juvenile crime has actually gone down since the violent video game popularity has increased.
Video games have become very influential on children and adults (Stafford, 1999). With violent video games humans are more prone to act aggressively, to have aggressive thoughts and become numb towards violence (Harding, 2009). Apart from these they are
Moreover, many kids deal with violence and can’t control it. As a result of having issues with violence some people play video games to let their violence and anger out. People need to understand that “ [b]ut overall, violent crime is down in the US-indeed, as violent games have become more popular, violent crime has fallen." (Erik Kain 1) The more popular the game is studies show violent
Parents should encourage their children to participate in team sports at school or even spending family time together outside at the park. Time in front of the television and computer screen should be decreased as well. A great way to help achieve these goals is to remove any entertainment system from both the kitchen and any bedrooms as well (AAP, 2016). These interventions will improve the quality of life for the child as well as decrease their risks of developing health issues.
Violent video games cause dangerous and, aggressive thoughts to appear, and may make people act out in violent ways causing them to become harmful to their surroundings. In addition to making the player aggressive, violent video games are also linked to criminal activity. According to the article, "Do Games like 'Grand Theft Auto V' Cause Real-World Violence?", “The Aurora shooter, James Holmes, the Sandy Hook shooter, Adam Lanza, they’re all described as essentially being addicted to video games” (Kain 1). Becoming addicted to video games, like these people, can reflect in actions, making gamers dangerous. On top of causing aggression playing violent video games, “Increases the likelihood that a person will commit a violent crime, like murder or assault” (Carey 1). Playing violent video games is harmful to the player and, their surroundings because they can have sudden outbursts causing harm to others. Video games, especially addictive, and violent games, are linked to criminal activity and, make people addicted, and harmful.Some people think that if they distract children with enjoyable video games it will cause them to be too distracted to do anything else, like violent behavior.
Video games have become a very popular hobby that anyone can obtain the skill at any point of people’s lives. Video games are a game played by electronically influencing images produced by a computer program on a television screen. In October 1958, William Higinbotham has created the very first videogame. Studies have shown that video games are actually healthy, and these studies can prove wrong what the older generations assume about video games. Although, older people that grew up with a different hobby that was not video games, there many things that videogames can help improve certain skills a human can strengthen.
Many people have differing views on the topic of video games. While some individuals view gaming as positive, others view it in a negative light. Electronic games should not control a person’s life. Instead, individuals should prioritize and focus on objectives that matter in life. Spending time with family, friends, and studying, have countless benefits that gaming cannot provide in a person’s
A lack of physical activity. With the increase in video games children are becoming less active and wanting to stay indoors playing video games all day. This brings health problems, with a lack of physical activity this not only means they are not burning many calories but they are also not getting any natural vitamin D from the sun.
An epidemic is beginning to sweep this nation. In this modern society, a majority of children, teens, and some adults are showing signs of what some experts refer to as video game addiction. Many professionals have differing opinions on the addictive nature of video games, but it does not take an expert to see that children are no longer playing outside, toddlers have learned how to operate pieces of technology that are challenging to some adults and cry when they are taken away from them, and some adults jeopardize their health every year by risking malnutrition and heart disease all in the attempts to play video games.
Have you ever wondered why people enjoy playing video games? Players often find video games to be fun and exciting. But there’s a downside. Many adults assume that video games are harmful to the player, but that’s not necessarily true. Most people don’t understand that playing video games also comes with many benefits. We need to change how the world targets video games as always being “harmful”. Although, many people think video games are harmful, video games have positive effects on people in terms of perceptual tasks, having great educational potential, and improving problem-solving skills.
In today’s society, technology has played a big role in everyone’s lives and has taken over. Kids today stay inside and play on the computer, watch TV, play video games, or mess with tablets and smartphones. Several people find other, more entertaining things to do than play outside and be active. Some of the times, physical education in schools is the only physical activity students have on a daily basis (“Obesity”). Kids and teenagers would much rather be wrapped up in a social network than going for a job or going to the gym. Back in the day, playing outside was one of the few entertainments. Parents have no discipline and let their children do what they want to their bodies. Technology has caused people to be less active and not as self-controlled causing them to be obese or overweight later in life.
for 3 hours a week, while the other set played none. The set who played the
Playing video games for hours at a time in one day, every day of the week can lead to another major problem, gaming addiction. Youth may become obsessed with the game and think they have to beat it before they do anything else and never want to leave their rooms because they want to consistently play the game. Dr. Russell A. Sabella states in his article on Education.com that: “for most people, computer use and video game play is integrated into their lives as a balanced manner. For others, time spent on the computer or video games is out of balance and has displaced work, school, friends, even family”(Sabella). Becoming addicted to video games can cause a lot of problems in the family because some parents like to have family dinners and they have to literally fight with their kid to get
“Recent contents analyses of video games show that many as 89% of games contain some violent contents” (Gentile, Lynch, Linder, Walsh 3). More than half of video games being sold around the world contain some form of violence. All of the violence involved in the video games being played by children is a pattern leading to aggression. Aggression can be caused by many things; however, violent video games are the main cause of aggression in young adults. “If a child began playing violent video games at a young age, then he might think that violence in real life is the same as the game violence and that it doesn’t have a real impact on others” (Gilad, Alto 1). Thinking that violence in the virtual world is the same as in the real world is the first step to showing aggression. Aggression in children caused by video games is the biggest effect parents and researchers worry about. Violent video games teach children that shooting and killing people are
the surface as they did a decade or two ago, but the games have become