The Negative Effects of Violent Video Games Essays

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Throughout history many things in general have been improved upon. Four major improvement areas are: warfare, medicine, education of society, and technology. All of these improvements have brought with them positive effects. Warfare has allowed oppressed people to rule themselves; medicine has saved countless lives with vaccines and treatment programs; education of societies has allowed people to make their dreams come true; and, advancements in technology have made the previous three possible. With these positive effects also come negative effects, which are seen on a grand scale. Advancement in warfare has caused numerous deaths, medicine has advanced to the point where ethical questions arise because of cloning and…show more content…
Three different studies open with the example of Dylan Klebold and Eric Harris, the two adolescents who opened fire at Columbine High School in Colorado (Anderson and Dill, 772; Ivory; Vastag). These two were major video game enthusiasts. According to Anderson and Dill, Klebold and Harris played Doom®, “a game licensed by the U.S. military to train soldiers to effectively kill.” In his article, “Does Video Game Violence Sow Aggression”, Vastag cites Susan Calvert as saying “an increase in aggressive cognition” and “aggressive action” will be seen in children who play violent video games. The aggression shown will not always be as extreme at it was in these two teenagers, but will increase aggressive thoughts and behaviors (Ivory). If an increase in aggressive behavior is not unsettling enough, there is also plenty of research to support a desensitization of young people who play video games. As mentioned in the previous paragraph, Doom® was made to train soldiers to kill effectively, and then it was released for children to play in the comfort of their own home. The sole purpose of the video games was to desensitize soldiers to killing and now in September Doom 3® will be released. “Violent games lower a player’s inhibitions to real life violence” (Ivory). Adolescents become desensitized by playing violent video games, and along with this desensitization their perception of right and wrong becomes skewed (Benzie). According to Benzie,
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