Today, because of advanced technology a lot of things has changed. New things are invented. Mail have become e-mail, cellular phones become smartphones and internet becomes our best friend. Those are some of the changes brought by technology. Have you ever thought these advancement of technology can bring a new form of sport?
Competitive gaming, sometimes called as E-Sports or Electronic sports by fans and spectators – is a form of sports where the primary aspects of the sport are facilitated by electronic systems (Hamari & Sjoblom, 2015). It is not like the traditional sports we’ve seen, but the essence of a sport is also present in E-Sports.
E-Sports is starting to hit our mainstream consciousness. It is starting to gain attention around
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Like a traditional sport certain skills are required to play a video game. These skills required are eventually developed and can be used in real life situations. “Mental skills, strategies or training are just a few other examples of components which influence the performance. All of them can be found in Competitive Gaming.” (Froböse, 2014) , because of some similarities of Sports of E-Sports some nations are starting to recognize it as a “real” sport. The United States of America recognizes E-Sports players (professional gamers) as professional athletes. The US government finally now recognizes E-Sports players as professional athletes, and will grant them visas under that identifier. (Tassi, 2013). Organization are for formed to manage and regulate E-Sports activities. In South Korea, they have Korea e-Sports Association (KeSPA), a governing body of E-Sports officially recognize by their government.
E-Sports classes is now offered in some schools as an alternative for the traditional P.E classes or a major subject in a sport curriculum. A Norway high school will be among the first secondary schools to introduce it to their core curriculum. (Prescott, 2016) Pupils will be able to practice and learn games such as DotA and Counter-Strike, to name a
Video games have been around for many years and so has competitive gaming. The first video game was created around 1970 and was Pong. Pong required one or two players to play. The players would play next to each other and the game required both players to move the courser to the ball and knock in to the other player’s side. Pong was the first competitive video game because you could play with another person. The video game industry now is a very big market and is suspected to be an 86 billion dollar industry in 2016 (A Classification Of Business Models In Video Game Industry). For the past couple of years video competitions have gotten really popular and now there is a franchise called eSports that hosts gaming competitions in big areas. “The past several year’s eSports have seen meteoric growth in dozens of markets, attracting tens of millions of viewers each year in the United States, alone” (Hollist). Esports is made up of many different games and each game has different teams that specialize in the game that they are competing in. E-Sports 89 million viewers in 2014 and is suspected to grow to 145 million in 2017. ("Red Bull Media Readies ESports Studio for Prime Time."). Competitive gaming should be recognized as a sport because each team has a sponsor. The sponsors pay for all associated costs of the player’s gaming including, but not limited to, plane tickets, hotel rooms, and food. In return the teams have to wear the
The influence that modern sports have had on society within the past few centuries is profound. Billions of individual’s worldwide tune in through various forms of media in order to support their most revered establishment. Throughout the hardships and adversities that humanity has overcame, and will continue to overcome, one can turn to the world of sports to escape from these destitutions. The athletic activities provide and fuel the competitive spirit found deep within, and permits supporters to have the greatest amount of encouragement and backing of an organization possible. As society has progressed through a multitude of circumstances, the world of sports has adjusted its standing in society in order to stay relevant and withhold
Last year’s League of Legends tournament racked up an acme of 11.2 billion viewers while the NHL (National Hockey League) Final only hit 8 million. These statistics show just how popular video games are and must be recognized as sport. Video games should recognized as sport, for they meet the requirements and compared to other sport they are similar in terms of requiring skill and having scholarships.
Though there have been so many factors to determine the success of a game especially in sports, there are only few that provide real life experience. With the growing gaming market and the increased number of gamers who are aware of the world market in games and sports, the requirements to keep up a competitive game system is essential to the business of gaming (Ruggill & McAllister, 2011).
Now that technological companies all over the world have set most of the seven billion individuals in the world with a computer, smartphone or tablet, it is time for better software to use with them. This is where games come in. Electronic Arts CEO John Riccitiello stated in a recent interview that PC gaming is the ‘fastest growing platform’. This shows the growing interest in gaming bearing in mind that gamers also have the means to play on. The term ‘gamer’ refers to an individual that plays a game or games, typically a participant in a computer or role playing game. The gaming community has grown so wide in the last few years because of the shift from single player games to multiplayer games on the internet
Scholars have identified six separate components that must be present within a sport in order to be considered as a true sport. One of the first requirements on this list is that the sport must include a
Whether it’s playing video games or watching video games, we get filled with an intoxicating feeling to play or watch more. Throughout generations, there has been an increase of people playing video games and about half the population in the United States plays video games. Since 1980, video games are taken to a different level with eSports, which is competitive electronic gaming tournaments with other competitors. In 2000 to the present , eSports grew in popularity and became known worldwide because of the game “League of Legends”. In 2011 “LoL” tournament ranked over 1.6 million views worldwide and during a “LoL” championship in 2015 over 36 million people were viewing the game. ESport raises this question: “Do video games counts as sports?” Video games do not count as a sport because it does not match the criteria of a sport,video games are luck-based, and are unhealthy.
Sport plays a huge role in today’s society. It contributes to one’s health and fitness, social interaction, social and motor skills, patriotism, fun and entertainment. It also stimulates the economy and tourism leading to interaction between different cultures, for example the Olympics, and sport role models. Sports clearly are an important part of cultures and societies around the world as such events as the Olympics
Along with many other sports, much skill is necessary to compete. Gragan Starrm a writer for the Christian Science Monitor explains how people in gaming consider video games require equal amounts of strategy, teamwork, training, and reflexiveness as real sports (Starr). Major sports like soccer and football require tremendous amount of skill, and gaming is no exception. Alejandro Viramontes, a reporter, strongly relates chess to video games, and how similar they are, “...you have to practice and you have to understand the rules of each game-and how each game works” (Can Video Gaming Be Considered an Actual Sport? ). As a result, each sport and video game require training, as there are steep learning curves for each sport and game. Along with individual skill, teamwork is especially needed for both video games and sports. As Aileen Cerrudo describes it perfectly, athletes are alike gamers including the level of teamwork (Should “eSports” Be Considered As a Sport?). Most video games require teamwork to help win; they can’t win by just one person. This is exactly like most of the sports world wide are like, for example hockey and
Competitive gaming, also known as e-sports, is becoming a worldwide phenomenon. With huge events and tournaments that are watched by millions of passionate fans, many people are beginning to question whether playing video games can be considered a real sport. Even though e-sports may not be as physically demanding as traditional sports like football and basketball, the structure, strong fan base and the requirements to seriously contend in the competitive gaming scene legitimize it as a “real” sport.
“Sports are for fun, but they also offer benefits and lessons that carry over into all aspects of life”. This well-known anonymous quotation conveys the message that sport is the game which has some rules and custom. It is not only for fun and entertainment, but there are also some benefits of playing sports and which gives some important lessons for life. Every kind of physical sports is healthy because it involves running, jumping, stretching, mind skills and much more. There are so many sports available in the world nowadays, but we can categorize them by the numbers of players, the three main categories are individual sport, dual sport and team sport.
eSports are a form of a sport that deals with video games and their competitions between professionals. eSports has risen over the years, with 2016 allowing the peak of the popularity. “Consider this year’s The International 2016 DOTA (Defense Of The Ancients) 2 Tournament,” Chris Wood says to The State Press [eSports deserve their place in the world]. “The total prize pool available to the winning teams of this tournament (August, 2016) was around $20 million dollars. In comparison, the prize money pool for the 2014 Rose Bowl was $22 million.” With winnings like this, I believe it is beyond safe to say that eSports are on the rise, and they mean business.
A video game is any type of digital game which includes interaction with a user interface to make visual feedback on video equipment such as a computer screen or television screen. In these days, video games
Sports, a very popular past time today, have been around since ancient times. Greek Olympic Games featured events from chariot races, javelin throws, to wrestling. In addition, a game similar to soccer was played in China by the second century BC. In England, a violent rugby type game was even played to settle feuds between villages. With the development of the industrial revolution and the creation of the first public schools, sports decreased in violence and were played more recreationally and constructively. Basketball was invented to help the youth in New England spend their energy in the winter months. Since the early 1900’s sports have been a key experience in the United States (“History of Sports”). I have played
Online gaming has grown rapidly around the world over the past several years. While many developing countries from the west have initiated much more developed and modern technology to help enhance gaming capabilities and their market, few eastern countries like Korea and China have lead the world in the developments of online games. The fast and high developments of online games in these eastern countries are so broad that it’s even part of their growing culture. Dal Yong Jin states, “Korea’s rapid growth in the online game market has been unique in terms of the growth of its domestic online game industry, the dominance of its local games in the global market, and the degree to which its youth culture is embedded in online gaming.” Not only does the gaming culture and economy in Korea benefit themselves, but also affects the U.S. and many other western countries in terms of the global game market and it’s expected rapid growth in the near future. Around 2006, the online game market was estimated to be valued around 4.98 billion dollars and has grown to as much as 11.88 billion dollars in 2011. Contributing to about half of that value was the Asian market with Korea instituting the largest and most viable market in the world. With such a rich and growing sector in the global market, online gaming has become an expanding form of entertainment that has turned from being just a leisure