The Violent Truth The adrenaline pulses through his veins. Every challenge he has faced has led to this moment. His grip on the remote controller tightens. His mind races at one hundred miles per hour. A few minutes is all he needs to defeat his adversary. Both thumbs dart across the video game controls at lightning speed, and the final strike brings his opponent crashing to the ground. After countless hours of puzzles and quests, he has finally beaten the game. During the current day and age, violent video games have increased in popularity and prevalence among households. They entertain gamers, teach them how to solve various problems, and even decrease violence in many cities. Even though many parties offer evidence to promote banning violent video games, their information is unreliable and proves that these games should not be banned from minors. Violent video games are very beneficial to gamers’ mental health. In a recent study conducted in Baghdad, Iraq, one thousand kids from fifty-five different primary schools were surveyed and observed. It was determined that one of the main benefits of playing were the participants’ ability to express emotions, such …show more content…
They began analyzing not only violent gamers in general, but the specific games they were playing at the time. Provided that these games were the hidden cause of the incidents, all of the perpetrators would be playing the exact same or extremely similar game (Dhiaa). Under this mode of thinking, the numbers were still the same as the previous study. The specific games that the children were playing had absolutely no consistency with the minors who caused the massacre (Rothmund). Again, the cause behind the decision to go through with the shooting has nothing to do with violent games, and often has factors that researchers fail to include in their
A huge controversy in today’s society is violent video games and their behavioral effect on the children and adults who play them. Violent video games have been blamed for bullying, school shootings, and even violence towards women. Many have fought that violent video games desensitize players to real-life violence, and that they are teaching the youth that violence is an acceptable conflict-solving strategy. Other sources have stated otherwise. The 2004 Secret Service has stated that only one-eighth of attackers have exhibited interests in video games. Violent Video games do not cause violent behavior or behavior problems because it has not been proven that there is a link between violent video games and behavioral issues, playing video games provide a safe outlet for aggressive and angry feelings and reduces violence in young children, and violent juvenile crime has actually gone down since the violent video game popularity has increased.
Video games are prevalent among impressionable children and teenagers. There has been a great deal of controversy surrounding the violent themes used in video games. Teenage shootings in schools have led society to question the relationship between video violence and criminal activity. After considerable research, expert opinions, and research findings, the American Psychological Association found that there is no link between gaming and criminal behavior (Casey). With this, the pursuit of video violent games continues to grow in our society. With games that show execution style murders, blood oozing from gunshot wounds, and victims moaning from wounds, it certainly is gratifying for the indulgent player. The ongoing concern about aggression and violence has once again been proven to be non-existent (Alert). My thoughts are that this cartoon like violence is appeals to the need for violence in an artificially designed environment. In this manner, violence is contained within the boundaries of fantasy. This is unlike “The Crucible” which occurs in with real people, events, and situations. Thus, directing violence in the realm of societal dysfunction that has endured with
“Many video games sold to the general public, including Metal Gear Solid 2 and Full Spectrum Warrior, were originally developed by the military to be used for sniper training. One effect of these games is to suppress the natural inhibition to kill. The FBI and the U.S. Secret Service contend that intense engagement with these violent video games is a factor in numerous school shootings. In fact, killing simulation games have been found in the homes of most school shooters who use these games to prepare for attacks on their classmates.” So, if we are going to blame video games and now call them killing simulators, why aren’t shootings happening every day in every school. Most teenagers who play these first person shooters, have either never seen or shot an actual weapon. You have to also think about the weapons in these games. Most of these weapons don’t even exist, and even if they did, a teenager could not possibly get their hands on them unless they are already members of gangs, or their parents own one, which isn’t always the case. Mr. Thompson also talks about how police found these violent games in the hands of those who decided to shoot up a school. Well, that’s like saying 100 percent of murderers was found to drink water. You can pick any random child in high school, odds are they have a “violent” video game in their home, so this particular research seems to be very bias and not even well thought out. A middle
Content analyses show that 89% of video games have some violent content. Half of the video games on the market have extreme violent actions toward other characters. Games, today, are allowing players to not only connect with the game physically, but also emotionally and psychologically. In essence, the player becomes the character. According to Nielson Media Research, at least 45 million households in the United States have at least one video game console (Markey & Charlotte, 2010). The average age of video game players has increased to age 34, and 60% of Americans play interactive games on a regular basis. However, researchers believe that younger children are more susceptible to the negative effects of playing violent video games compared to older teenagers and adults. Furthermore, games that include violence have raised serious concerns among
In conclusion, studies have shown the issues brought up by playing video games could lead to terrible tragedies in the United States as we’re the highest ranking of mass shootings.Violent video games are one of the reasons why there’s horrible shootings is there are issues, violence, and behavior problems that come along with that. Games such as GTA 5, call of duty and many more cause motivation to shooters to do this. This is why teens shouldn’t be allowed to play violent video games because it changes them and later in life they can do crimes costing people's
Are violent video games directly correlated to teen violence? This is the burning question many researchers are dedicated to answering. The common form of the question is “Is the increase in violence in games creating killer kids?” The simple answer is no. Instead the opposite has occurred, as games became more violent, the players became calmer. The games create a “safe” outlet for any anger or angst that young people possess. Crime rates in the teen population have lowered and violent teens admit to having little to no interest in violent video games. The games that most people fear are destroying the youth may actually be one of the things helping them grow and become “normal” members in society.
Video games have come a long way since the days of Pong. Advances in technology have allowed games to present state of the art graphics and surreal like qualities to its consumers; from four star simulated battle scenes to enhanced real live fire shoot outs. With all these innovations added to violent video games it attracted the visual needs of our teenage youth. Although video game violence has been blamed for high profile school shootings, video games and its creators should not be held accountable for these tragedies because there is not enough credible evidence to absolutely link video games to outburst of violence amongst juveniles.
Some of the world’s worst murderers and serial killers are vicious game players. In recent news, Adam Lanza, who killed twenty-six children at Sandy Hook Elementary in Connecticut, was an avid Call of Duty player. This is crucial because the experience Adam Lanza had with violent video games may have prepared him to commit many homicides. Psychologists and scientists all over America are trying to find connections between aggressive games and murder. Steve Docey, went further into his research and came up with
True or False: Violent videogames cause children to become more aggressive. Sorry, that was a trick question. Despite much bandying of statistics and loud talking by critics on both sides of the argument, the real answer is that there is no real answer—at least not one that’s been proved scientifically (Zipp). Video games are an appealing target for a public figure in search of a crusade. Movies and music have energetic advocates, but it’s hard to find anyone who will defend games for their artistic value, or even on the grounds of freedom of expression. Usually the strongest argument made for games is that they are harmless fun (Koffler).
Lately, it seems that there has been an abundance of horrible mass shootings and brutal violence in our world. In today’s seemingly dangerous world, parents are yearning to protect their children from getting involved in these savage crimes. Now, a great deal of people, especially parents, accuse violent video games as the cause of this growing epidemic. The controversy of video game induced violence has a long history, but it didn’t appear in the spotlight until the disturbing Columbine shooting in 1999, when the gunmen were said to have been addicted to violent video games. Since 1999, there have been more mass shootings and vicious crimes that have been accursed on video games. While siding with the belief that video games create violence
Video games have created controversy in the United States and around the globe since they first arrived. Some games depict acts of violence, such as gunfights, fistfights, and even show acts of terrorism. People say that these violent video games cause violent tendencies and put vicious thoughts in the heads of mass shooters, but the research shows otherwise. Experts have studied the effect of video games on violent thoughts in teens, and controversy surrounds the topic. However, upon analyzing the data, the information becomes clear. Video games do not cause violent tendencies and have no part in mass shootings.
In 1979 the United States was vehemently attacked by aliens from outer space, an event that was to forever change life on our planet. The release of Space Invaders for the Atari Video Computing System became an instant hit. Kids stopped listening to music, playing sports or going to movies, choosing instead to defend the nation from alien attack, from the safety of their television sets. The success of Space Invaders launched the video game revolution as the demand for personal game consoles soared (Atari). Videogames soon became the preferred leisure activity for children, forcing parents and critics to question the possiblibility of ill effects. With the advent of new technology, parents have even more
As we look around in today's society, we are surrounded by technology and as it advances we have relied on these technological advancement as a form of media. A form of media that has been controversial because of it's rapid growth and advancement would be video games. The first video game that was available to play on a console at home was Pong, a simple game that was similar to tennis where two line must hit a dot and score a point. Pong was released in 1972 and after forty-three years video games are still relevant. According to a team in the University of Essex in the UK, " People around the world spend a massive three billion hours per week playing video games." ( Entertainment Software Association) At first
“ , says that “It is not hard to ‘link’ video game playing with violent acts if one wishes to do so, as one video game playing prevalence study indicated that 98.7% of adolescents play video games to some degree”. What Ferguson tries to explain is that for anyone trying to correlate teenagers committing violent crimes and the amount of time playing video games is hardly evidence of anything. Trying to prove that a behavior, such as video gamming, so highly common amongst teenagers is the cause of a rare behavioral incidence, as a school shooting, is highly
Originally, the purpose of violent video games is to entertain. However, its content encourages violence and invites to enjoy cruelty. When playing video games, kids are required to kill a human being to get a perfect score. If kids are left to spend plenty of time playing violent video games, they will be obsessed with brutality. As a result they will have difficulty to tell apart fantasy from reality and start dreaming about killing and scoring in real life. As it can be addictive, it also isolates them from human contact, which leads to lack of sympathy. That’s why most school shooters are great video gamers. I will support my thesis with evidences and quotes from expertise.