Mihaly Csikzentmihalyi coined the term ‘flow’ to describe a psychological state of mind where the individual is completely immersed in the activity they are undertaking regardless of its possible costs merely for the purpose of doing it. As the matrix above indicates, when someone finds a task too difficult or too easy, they cannot enjoy an optimal flow state (AlMarshedi, et al., 2014). Furthermore, feelings of happiness and accomplishment are often derived from these flow states (Cherry, 2012). There are several conditions necessary to achieve a flow state. First, the activity must be performed while having clear goals in mind. Second, there must exist an appropriate balance between a person’s perceptions of their skill level and challenges of the activity the task in hand. Third, a certain level of confidence must exist before undertaking the task. Fourth, there needs to be immediate feedback when performing the activity (Korn, 2012). Intuitively, we understand that these mind states are essential for accomplishing mundane tasks that are often repetitive. However, even in video games that that are intrinsically fun, it is necessary for game designers to think about the flow concept. This is most apparent when thinking about the balance between game levels and the player’s skill level (Kumar, 2013). The person experiencing ‘flow’ is in a state between boredom and frustration, and finds the task challenging enough but believes he can use his ability to overcome it. This
The challenges and skill level are also balanced in flow activities. If the challenge is above the knowledge level it can create anxiety. On the opposite end, if the challenge is too low for one’s skill set boredom often takes over. This is where the balance comes in. Flow is an opportunity for learning. Csikszentmihalyi reports that flow is often achieved when a person is participating in their favorite activities. He goes on to describe that flow can also be achieved during almost any activity as long as the elements are present.
The article by Manzano et al, "The psychophysiology of flow during piano playing" attempts to conduct empirical research to validate physiological responses to the concept of flow. Flow is the notion that there are certain exercises that people engage in which are so demanding and enjoyable that their attention level is lowered, and a cognitive form of expertise takes over so that they lose awareness of time and self-consciousness while achieving a high degree of proficiency at that activity. The flow state is defined within the article as one which combines a high state of arousal with a positive valence (Manzano et al, 2010, p. 302).
Psychology is a term derived from two Greek words that translate to life explanation, which makes it an important element of daily life. The field of psychology can be described as a discipline that focuses on the study of mind and behavior. This discipline is characterized by several concepts and approaches that are used by psychologists in understanding human behavior. Since psychology is a broad field, psychologists not only use these concepts and approaches but also conduct scientific research that enables them to understand human behavior. Some of the most common psychological concepts that are used to modify or change an individual’s behavior include operant conditioning, positive and negative punishment,
The article by Manzano et al, "The psychophysiology of flow during piano playing" attempts to conduct empirical research to validate physiological responses to the concept of flow. Flow is the notion that there are certain exercises that people engage in which are so demanding and enjoyable that their attention level is lowered, and a cognitive form of expertise takes over so that they lose awareness of time and self-consciousness while achieving a high degree of proficiency at that activity. The flow state is defined within the article as one which combines a high state of arousal with a positive valence (Manzano et al, 2010, p. 302).
I am planning to write a paper for my Key Assessment Task # 3: Representing My Inquiry, because coming from a Psychology major, I am someone who highly enjoys writing research papers. I often experience flow during these moments. Flow or the “zone, is the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity—complete absoprtion” (Wikipedia, 2017, para. 1). Writing research papers is also one of my known strengths throughout high school and university. Therefore, currently, at this stage I am extracting relevant information from the sources. I have a few more articles extract information from and then I will move to the four
People understand each other using cognitive skills, an example of this is mindreading. Mindreading abilities also referred to as the theory of mind (ToM) is acknowledging that other people have mental states, such as understanding that others have desires, motives, beliefs and intentions (Hewson, 2015a). This is generally an essential, undemanding skill for social interaction. Thereby, this essay will evaluate how psychology has helped to explain how people understand each other by firstly, explaining how different aspects of ToM have been studied. Additionally, Heider and Simmel’s (1944) study of geometric shapes will be explored to demonstrate how people interpret other people’s behaviour, even in animation. Subsequently, Autism
put your opinion in e.g. I believe this perspective can help an individual who has a fear or phobia by seeing why the individual is so scared. I also think that the behaviourist perspective can help measure changes of a behaviour. On the other hand I feel that the behaviourist perspective doesn’t take in the biological perspective.
Flow can be seen in the sense of being in a sense of ecstasy of being out of reality. You are knowing what needs to get done and your also the person that knows how to get this thing done. Your in a place were you do not worry about whats going on and more focused on the sense of having fun and being motivated to let this sensation go by. If you are in flow then time will go by as if nothing has happened. Hours go by as if they are minutes and you feel as if you are going on by as if you are stuck in time. My activity were I see flow going by in a way were I am fully engaged in activity is playing basketball. While playing basketball I experience flow to the full effect.
Chapter one of Stealing Fire is to lay down the fondation of what they want to build off of in later chapters. The idea of "flow" is a slippery concept to grasp, so the authors need to lay down a basic understanding of what flow is, and why they are trying to learn more about it. They explain ecstacy at work in many different situations and their two biggest examples are the Navy SEALs, who opperate on flow, and the didgital behemoth, Google, which hired a CEO based off his capeabilities at burning man and built a whole building for the purpos of flow. They go on to talk about why flow is so envaluable and it is because workers preform at their peek in a state of flow.
The concept of flow in occupational science is described as an autotelic experience where an individual is fully engaged under a high challenge activity. Often times, one may lose sense of time due to high level of concentration. My engagement with debate did not begin with an autotelic experience, but I was introduced by my friends to a debate camp that paid students $400 dollars each to learn the structure of policy debate. This
Differentiate between Freud and Erikson's approach to psychoanalytic theory in this lesson. You will examine and compare developmental stages side by side and have the opportunity to test your knowledge with a quiz at the end.
Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically significant in their own way. “This seems to be something
Dr. William Bob is a fifty one year old licensed psychotherapist who has his own private practice. William is happily married to a primary school teacher and has 3 kids. William was born in Poland, but moved to Canada with his parents in his early childhood. Both of his parents were doctors and they were the ones who fostered this drive to work in a field of assisting people, however because William always felt a little disconnected from the exact sciences, during high school he made a decision to study psychology instead. “ I knew all along that I want to become a psychologist and that is what often helped me when I had a hard time seeing the light at the end of the tunnel” says Dr. Bob.
On the other hand, people who don't experience flow are not fully engaged in their present time which leads them to be unhappy and depressed because they are worried about the future, or they are feeling too dreadful about the past. The result of that is that flow becomes one of the elements that makes people satisfied.
As advertised by the creators of the game, “The only limits are your imagination” (Jens, Minecraft). This game is a prime example on how video games can stimulate the mind with techniques such as problem solving, collaboration, memorization, and multi-tasking.