The Socio-Cultural Effects of Technology on Society

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Group research paper: The Socio-Cultural Effects of Technology on Society Technology and society or technology and culture refer to the recurring co-dependence, co-influence, co-production of technology and society upon the other (technology upon culture, and vice-versa) (Webster’s Dictionary 5060). There are an extraordinary number of examples how science and technology has helped us that can be seen in society today. One great example is the mobile phone. Ever since the invention of the telephone society was in need of a more portable device that they could use to talk to people. This high demand for a new product led to the invention of the mobile phone, which did, and still do, greatly influence society and the way people…show more content…
- Creates an aggregation of effects. One of the greatest problems with technology is that its detrimental effects are often small, but cumulative. Such is the case with the pollution from the burning of fossil fuels in automobiles. Each individual automobile creates a very small, almost negligible, amount of pollution, however the cumulative effect could possibly contribute to the global warming effect. Other examples include accumulations of chemical pollutants in the human body, urbanization effects on the environment, etc. A Lancaster dropping bundles of 4lb stick incendiaries (left), 30lb incendiaries and a "cookie" (right) - Changes the distribution of justice. In essence, those with technology tend to have higher access to justice systems. Or, justice is not distributed equally to those with technology versus those without. - Provides great power. Not only does technology amplify the ability, and hence the strength, of humans, it also provides a great strategic advantage to the human(s) who hold the greatest amount of technology. Consider the strategic advantage gained by having greater technological innovations in the military, pharmaceuticals, computers, etc. For example, Bill Gates has considerable influence (even outside of the computer industry)
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