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The Spy in the Computer Essay

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The Spy in the Computer

A study of how computer games, as a modern narrative form, draw on and develop the tradition of espionage fiction.

The spy entered the computer a long time ago. During the Second World War, both the Axis and the Allies used the computer extensively in code-breaking and allied operations. And following from these rather rudimentary forays, espionage through the computer has reached alarming proportions even as other technologies have continued to advance. The focus of the present paper will, however, be on something different. It will not be on real espionage so much as on espionage in computer games. The computer game has continually been enriched by better narrative possibilities, graphic interfaces and …show more content…

Conflict exists in both types of narrative: it essentially consists of overcoming obstacles and moving forward to achieve a particular goal. Safety, of course, would mean the distance of the player or the reader from the fictional reality.

The apparent similarity in even these factors, however, can be properly judged only after we have analysed representation and interactivity. To use Crawford's definition,

A game creates a subjective and simplified representation of emotional reality. A game is not an objective accurate representation of reality; objective accuracy is necessary only to the extent required to support the player's fantasy. The player's fantasy is the key agent in making the game psychologically real.

Even here, the game-narrative does the same thing as the narrative of a spy-thriller. But here I must mention that Crawford's definition is slightly dated and does not take into account certain new developments in artificial intelligence (AI) or in computer graphics and interactivity. The computer game, now, is better able to respond to situations and has more emotional and non-technical content than it did before. Sound, and state-of-the-art graphics (called in gaming parlance 'eye candy'), can far exceed the effects created by the player's imagination.

Games, like stories, attempt to represent reality. But the essential difference between the two is that most stories present events in

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