The Use of Video Games by Kindergartners ina Family Care Setting by Chiara Bacigalupa

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The article The Use of Video Games by Kindergartners in a Family Child Care Setting, by Chiara Bacigalupa, examines the role of video games in young children’s social development. Bacigalupa’s objective involves the lessons children should learn through social activities and experiences. In particular video games, and if they foster social skills, personalities to be friendly, helpful, and behaved, and healthy feelings such as confidence, and security. Previous studies revolve around older children with conflicting views on the topic. However, Bacigalupa aims to observe younger children directly in their ordinary child care environment. The children were provided with 18 minutes of video game play where Bacigalupa observed the majority …show more content…
The article The Use of Video Games by Kindergartners in a Family Child Care Setting, by Chiara Bacigalupa, examines the role of video games in young children’s social development. Bacigalupa’s objective involves the lessons children should learn through social activities and experiences. In particular video games, and if they foster social skills, personalities to be friendly, helpful, and behaved, and healthy feelings such as confidence, and security. Previous studies revolve around older children with conflicting views on the topic. However, Bacigalupa aims to observe younger children directly in their ordinary child care environment. The children were provided with 18 minutes of video game play where Bacigalupa observed the majority of the results found. She discovered that a significant amount of the six children’s attention was given to videogames. The kids would spend time thinking and discussing games and consequently, caused distractions during other types of play. Their distractions rose from watching others play, waiting their turns, and talking about the games’ outcome. When given the choice to play other games, the children typically would continue to huddle around the screen. Most children would consistently chose to watch others resulting in about two hours of being in front of the screen. If some children were playing pool or a board game, all it would take is for one child to get distracted and the game was dropped. The methodology of this process is

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