Foreshadowing Examples In The Most Dangerous Game

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In the short story, “The Most Dangerous Game,” author Richard Connell expertly exploits foreshadowing and vivid imagery to emphasize danger and suspense. Many authors attempt to do this, but only a small few succeed. Everyone who has stayed up past their bedtime reading a book will tell you, they stayed awake because the book they were reading was filled with suspense. It is suspense that separates the great stories from the good stories. And “The Most Dangerous Game” is definately a great one. By using foreshadowing and utilizing his characters five senses, Connell keeps readers at the edge of their seats, eagerly waiting to find out what comes next. Foreshadowing is a vital ingredient to any suspenseful story. It hints at the idea that something is off-kilter, without ever revealing exactly what that something is. This leaves readers with an uneasy feeling about the plot, but they can’t quite figure out why. Because of that suspicious feeling, readers are left with a burning desire to find out what happens on the next page. Foreshadowing can be achieved many different ways, such as through eree names, unpleasant conversations, and odd occurrences. In one of the very first sentences in the story, readers can already observe the usages of foreshadowing. The island they land on is referred to as “Ship-Trap Island,” which hints at the danger it holds for sailors who may be passing by. A few paragraphs later, it is mentioned that the island holds a very unpleasant
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