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Toon Boom Harmony Essay

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How to Export a Toon Boom Harmony Sprite to Unity One of the most important features for any 2D design software is how it can integrate into your workflow. For game developers, it’s important that your design and animation tools can work with your game engine with few or no issues. Toon Boom Harmony offers a pipeline for exporting sprites and animations directly into Unity 3D. In this post, we’ll look at how we can use Harmony’s Unity SDK to bring a Harmony sprite and animation into Unity. Install Unity Middleware First, we need to setup our Unity Middleware so we can smoothly work between Unity and Harmony. Open Unity and create a new Unity Project For the new project, set it as a 2D project, call it whatever you want, and click OK. …show more content…

This is useful for setting the dimensions of your sprite. If you want a 4k sprite, for instance, you can set width and height to 4096. If you are interested in what all the different settings do, I recommend reading this documentation. Scroll down to the section that says, “How to access the export to sprite sheets window” and expand it. That section includes details about all the options at the bottom of the export window. When you’re ready to export, click “Export”. Depending on the size and complexity of your sprite/animations, this process could go quickly or a bit slow. Using Your Harmony Sprite in Unity Now, we’re ready to use your Harmony sprite in Unity. Go back into Unity Click GameObject → Harmony → Harmony Texture Object You will be asked for the path to your asset. Browse to yourunityproject\Assets\StreamingAssets\HarmonyResources\name of the file you just exported You want to be within this root folder. You don’t need to open the spriteSheets folder. Click “Select Folder” You will be asked if you want to create a Harmony Camera. Click “Create”. You’ll be asked which camera to use. Choose the main camera and click “Create”. You should now see your sprite in the scene. If your sprite has large dimensions, you might need to scale it down in unity using the scale tool. If you want to play your animation, you can select your sprite in the hierarchy and add a Component to it called “LoopAll”. Then, when you press play, you’ll see your

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