Unit testing is a type of testing that will test the code of the program. This will test the functions or methods within the program to ensure that they work as they should in compliance to the requirements specification. This type of testing is first to be conducted in the testing stages, right before the integration testing. The software developers will be the ones who will do the unit testing, this type of method is referred to as ‘White-Box’ testing. A benefit of having the actual developers doing this type of testing is that the unit testing can be done throughout the entire development process, for example, they can conduct the unit testing after they make any changes to a method/function or even after creating a new method. The allows
This chapter focuses on conducting the test case on each software unit and showing the obtained results in the form of snapshots taken where each snap describes the process being done.
Verification can also be done through the use of usability testing labs. Here, testing is done on the interface and whether it meets the guidelines. The main advantage of this form of verification is that improvements can be done on the interface to meet the guidelines set out well before completion. Verification through use of testing labs only focuses on first time users and does not look beyond them.
Testing: To check or qualify the performance of a person under strain. “The Testing” by Joelle Charbonneau, is a Scientific Fiction book about a girl who gets chosen for a test to become one of the next leaders of their country. As she tries to find out what is happening to all the students that failed the test, she has troubles and tasks along the way. A test which can kill anyone who fails.
The first step in preparing usability study is to identify the problem areas for which you are testing on. Hi-Tec problem area might be “Why people are not completing their purchase online?” and “why is the bounce rate so high?” Once you figure out problem area, you need to formulate task scenarios to engage your participants. Task scenarios need to explain task without telling the user what to do. For example, Hi-Tec might create a scenario like “If you received the wrong pair of shoes or incorrect size from us, how would like to compensate your problem?” Hi- Tec need to make sure to define what the success would be for that scenario. For example, would they fill out form online or call service number to request a new pair of shoes. It is
When a test of a tool is conducted, this method begins by reviewing the tool documentation of the tool to be acquired. If there is no documentation, an analysis of the tool is conducted. This method is reviewed by both the vendor and the testing organization, but this process can be time-consuming.
The following analysis takes a look at scenario-based usability engineering and software architecture-based design and the effects, if any, of each given design technique on software quality attributes as defined by McCall. McCall lists the following attributes as part of a quality software product: correctness, reliability, efficiency, integrity, usability, maintainability, flexibility, testability, portability, reusability, and interoperability. These quality attributes will be used as evaluating factors in determining whether scenario-based usability engineering or software architecture-based design can help significantly increase the chances of meeting a project’s goal with respect to that quality attribute. This analysis should provide an overarching view as to which design scenario is best suited for a project given a set of desired quality goals. Below is an introduction to the two methods being compared.
Test (p.147) – a tool administered to participants that entails the participants to answer standard questions/ In some types of research there are tests that are conducted, so the researchers can use the test to gather data to study for the research. For example, student in the 4th grade could take the FCAT (Florida Comprehensive Assessment Test) and the researchers could use that test to conduct specific research such as differences on test scores based upon gender or age.
Determining the potential issues that cause poor usability require a systematic and comprehensive approach. The key to identifying the root cause of a usability problem is to combine multiple testing methods. By running separate studies to measure the information architecture and the user interface, the likelihood of correctly identifying the cause of usability issues is increased. There are several root cause analysis (RCA) tools used for data collection, data display and analysis, idea generation, problem solving, and risk assessment (Amatayakul, 2017). A good place to start is with workflow and process mapping. Comparing what the intended process flow was versus what actually happened may lend itself to some valuable insight. Revelations
Usability testing is important and necessary to ensure that the content on a website and the functionality of a website match what the user expects to encounter. When they do not and the user runs into problems, the user experiences frustration and is likely to leave without completing the task or finding an answer to the question. Both scenarios are negative for the user and the owner of the website.
The participant will be briefed on the purpose of and process for testing using the test script. (Appendix C: Test Script). The test observer will reinforce that the purpose is to test the system not the participant.
While taking the post test on my thoughts of how the game was, I got introduced to a new term called HUD (heads up display) which is the status bar showing how you are in the game whether its health wise, order, money or armor. The two-post test showed me how much work is put into the user experience of a game and why it’s so important to test a game multiple times for any bugs or
A test is dened in the Oxford Dictionary as: A procedure intended to establish