"There will be new technologies and some of these are predicted. However, principles of learning and teaching at a distance are relatively stable; it is necessary to evaluate the value of each technology for how it contributes to improving the applications of these principles." (Moore & Kearsley, 2005, p. 305) What preeminent and accessible technologies most effectively and efficiently train our soldiers, regardless of schedules and global positions? Alan Davis a former Vice-President of Athabasca University wrote that there are two essentials on which all instructional systems should focus: “the needs of the intended students and the learning outcomes of the course or program”. (Davis, 2004, p. 98) Introduction The U. S. …show more content…
The DOD's vision for the ADL is to harness the power of the Internet and other virtual or private wide-area networks (WANs) to deliver high-quality learning. It brings together intelligent tutors, distributed subject matter experts, real-time in-depth learning management and a diverse array of support tools to ensure a responsive, high-quality “learner-centric” system. To realize this vision, the ADL has tailored its efforts around six strategic functions: to exploit existing network-based technologies; to create platform-neutral, reusable courseware and content to lower costs; to promote widespread collaboration to satisfy common needs; to enhance performance with emerging and next-generation learning technologies; to develop a common framework that drives commercial off-the-shelf (COTS) product cycle; and to establish a coordinated implementation process. (http://www.doncio.navy.mil/elearning/Case_DOD_NG.htm) Not long ago, VWs were considered a next-generation learning technology. Today, however, virtual reality (VR) is here. Bates and Poole (2003) discussed VR as simulated experiences. They wrote that “technology is at the point where it can replicate many of the core educational activities that we have assumed in the past could only be done well through direct personal contact between a teacher and student” (p. 73). Second Life (SL) is an example of a VW that the DOD has implemented through
Besides ensuring increased academic achievement, the use of instructional strategies should not produce affective loss. Moreover, the instructional strategy that produces positive affective results is the most effective teaching strategy. In order to achieve effective teaching fully, vital understanding of the effective teaching practices, the students, teaching contexts, coherent decision making and learning environments is significant (Dahlberg, Moss & Pence, 1999).
Although this specific program will likely not become available to average consumers, the same foundations for the simulation will be available on the marketplace while being affordable at the same time. In time, applied use of virtual reality such as the Oculus Rift will become mainstream and accepted in everyday life not only due its entertainment value, but also due to its affordability for consumers everywhere. Thoughts of virtual reality often resemble fantastical scenarios reminiscent of scenes in movies with similar themes like Gamer, The Matrix, Total Recall, and Inception. After one delves into the VR technology in products such as the Oculus Rift, one will begin to believe, and he or she will brace themselves for the tidal wave that is the paradigm shift of virtual reality.
Virtual reality is an interesting topic. Today, technology develops so rapidly, and it becomes a vital role in society.
As technology grows, it has created a huge impact on the way we live our lives, even when we are talking about our learning.
Education has always been an universal matter of discussion for those who teach and and even for those who learn. This discussion has now become urgent especially since the advent of new technologies and their implications for education. Today there are many studies, ideas and experiences ongoing in education.
This type of education is not possible by reading a book or watching educational videos. The best type of education is through learning from experience and that is what virtual reality can provide. If the technology behind the Oculus Rift is combined with the use of one’s hand, then the benefits from using virtual reality could almost double. Medical students could not only be in a virtual emergency situation but could also perform surgeries during the virtual stimulation with their actual hands. Students cam make mistakes and learn from them without causing any risk to a patient. VR is used in numerous areas of healthcare ranging from diagnosis, treatment, surgery, rehab, and counseling. It is also used to train dentist, paramedics, educate patients, and reality counseling. Reality Counseling is providing virtual reality as a treatment for patients. An example would be a soldier with PTSD, they are taught ways of dealing with their condition through virtual reality. This paper will consist of what we will be using, the cost of the technology, the system requirements, SWAT (Strengths, Weaknesses, Opportunities, and Threats) analysis, followed by a case study that is currently reviewing this technology and a conclusion to review if this
Deliberate and focused instructional design requires us as teachers and curriculum writers to make an important shift in our thinking about the nature of our job. The shift involves thinking a great deal, first, about the specific learnings sought, and the evidence of such learnings, before thinking about what we, as the teacher, will do or provide in teaching and learning activities. Though considerations about what to teach and how to teach it may dominate our thinking as a matter of habit, the challenge is to focus first on the desired learnings from which appropriate teaching will logically follow.
With all of the new technology and services being implemented, it may seem that they will be replacing the traditional methods of education. However, this is not the case, both Hallett and Ringenberg agree that a combination of traditional methods and the new ones, are necessary to create an optimal learning environment.“The terminology is blended learning”, says Ringenberg, “what we’re trying to teach teachers to do, is to incorporate different ways of improving the learning process using LMS, so it's not simply to replace pen and paper, but to be able to do more with technology than we could do
Instructional design (ID) can be dated back to World War II, being used for development of military services (Garrett & Benson, 2017). Then adapted to the realm of education in the 1970’s, and is still a large component in education (Garrett & Benson, 2017). Education is an ever-changing field, where there are always new initiatives, some of the core initiatives set forth by the United States Department of Education are: Higher standards of learning, and more useful assessments and data (United States Department of Education, n.d.). “Instruction is a systematic process in which every component (i.e. teacher, students, materials and learning environment) is crucial to successfully learning” (as cited in Isman, 201). Isman stated four principles that played a key roll in the instructional process that helped to
For an individual to learn they must be able to interpret the information effectively. Every student is unique and has different styles of learning. Faculty must be aware about the differences in learning styles and be able to accommodate all these in their teachings so that each student will understand and achieve success (Billings & Halstead, 2016). This paper is created in such a way that all the learning styles are considered and the objectives are formulated in meeting each needs of the students. In addition to this the learning outcome evaluation is performed on the basis of each student
The key to instruction being effective is not through textbooks or programs marketed (Blackburn, 2016), but teachers that care about their students, and seek to guide all students’ learning regardless of gender, ethnicity, poverty level, or background. As Blackburn (2016, p. Xiv) quotes, “The old saying is true: Students don’t care how much you know until they know how much you care. But caring alone isn’t enough. You must also connect with your students in ways that will help them learn”.
Virtual worlds show promise in education particularly among traditional age students who have grown up in an electronic culture. Scenarios are more-or-less realistic scenes that set the stage for an interaction between a digital media product and a user. The learner
‘High quality’ learning outcomes should result from the interplay between student’s learning efforts, the curricula, and the teaching methods used (Leonard and Penick, 2000) Curriculum design is an overwhelming endeavor. Never the less it is necessary in order to be an effective teacher. An effective teacher must be diligent in the creation of her units and lessons. Diligence as we create learning units will ensure student achievement at all times. Students’ readiness, interests, and learning profile most be at the center of any lesson set up. This should drive a teacher’s curriculum design. During this session, I have evolved in many aspects of teaching. Also, I have been able to pin point certain areas that need to be address.
Distant learning could be any format from VHS videos, DVDs, or internet courses online. Online education has been legal since 1993 and is a new way of teaching students of all ages. Online education has been gaining popularity through out the years because of the ease of the internet. The internet has made it easier for
The promise of VR is always been enormous. Put on the devices and go nowhere, and be transported anywhere. It’s the same escapism peddled by the drugs, alcohol, sex and art- throw off the shackles of the mundane through a metaphysical transportation to an