User Interfaces Essay

1131 Words Jul 6th, 2013 5 Pages
Abstract
In this paper we analyze the importance of interface design and how much interface presents in our everyday life. The most of our daily tasks is accomplished with a use of at least one type of interface. The basic purpose of an interface is to help use to communicate with a machine. The three most common kinds of an interface are: touch sensitive interface, menu interface and graphical user interface. Using smart phones, laptops, going to the ATM machine is considered as using interface. Even writing this case study is done with a help of few different kinds of interface. We also analyzed each mentioned interface with a comparison with Mandel’s five golden rules. In appendix at the end of the paper may be found three screen shots
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I use this interface as well to write my paper.

Analyze each interface you identified in Question one (1) and assess how it adheres to Mandel’s five (5) golden rules

Mandel’s Golden Rules are divided into three groups: Place Users in Control, Reduce Users’ Memory Load, Make the Interface Consistent ( Mandel, 1997).
Each of these groups contains a number of specific rules. The rules (and a keyword for each rule) for each group are:
Place Users in Control
Use modes judiciously (modeless)
Allow users to use either the keyboard or mouse (flexible)
Allow users to change focus (interruptible)
Display descriptive messages and text (Helpful)
Provide immediate and reversible actions, and feedback (forgiving)
Provide meaningful paths and exits (navigable)
Accommodate users with different skill levels (accessible)
Make the user interface transparent (facilitative)
Allow users to customize the interface (preferences)
Allow users to directly manipulate interface objects (interactive)
Reduce Users’ Memory Load
Relieve short-term memory (remember)
Rely on recognition, not recall (recognition)
Provide visual cues (inform)
Provide defaults, undo, and redo (forgiving)
Provide interface shortcuts (frequency)
Promote object-action syntax (intuitive)
Use real-world metaphors (transfer)
User progressive disclosure (context)
Promote visual clarity (organize)
Make the Interface Consistent
Sustain
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