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VCAA Study Scores

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The purpose of this report is to identify the effects of gaming on students VCAA study scores. My method of testing is a prediction of scores of gaming and not gaming results for the students study score. The results of the testing conclude that students do better when they don’t play video games rather than playing video games. I will further explain on the hypothesis, testing, research findings, effects of gaming on the health and brain, my final conclusion.
Such results are consistent with surveys on adolescents who play video games in the United States. In one representative sample of American adolescents, aged 10 to 19, kids who played video games spent 30% less time reading and 34% less time doing homework (Cummings and Vandewater 2007).In a study we are still conducting, 13 late-adolescent male gamers played a game while undergoing fMRI scans. The game (Unreal Tournament) can be set either to include or not to include violent actions. The most interesting preliminary findings appear in the contrast between gamers who habitually play violent, first-person shooter games and those who play less violent games. The latter show increases in rACC activity (suggesting emotional responses) during violent episodes, as expected. We interpret this to mean that while people who are not used to seeing violent images show a strong emotional reaction when confronted with them, those who regularly play violent games do not simply lack an …show more content…

In Iran, there are few and limited studies on the effects of addiction to computer games on players. Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired

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