Essay on Video Game Violence and Its Effects on Children

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Video Game Violence and Its Effects on Children
As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether it's about sports or a role playing game. The problem with the video games in the market is that they are becoming too violent in some people's minds. Also, many of these violent video games are being advertised and directed to America's children. This is my question for America; can video games influence violence and aggression in children? In this paper, I will include American's view on this issue, what tests have shown and what the video game industry has to say
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Video games can also lower the violence in the world since people can perform violence virtually in games instead in real life. But still, even though players aren't actually killing, they are still possibly involved emotionally in the idea of killing. This occurs when players play first person shooter games. These types of games allow the player to experience everything that the killer goes through. Players feel emotions like anger, nervousness, power and pride while killing its opponent or being killed. So video games can be seen as a safe way for players to release rage and emotions. However, Columbine did happen and in a way it took images from a computer game to the real life.
Video games have been around since 1974 when Pong, the first video game by Atari, was released in the United States. Since then video games have grown into a huge industry for all ages. The biggest group of customers for the industry is young males. Boys aged 8-18 spend an average of 40 minutes a day playing video games. Girls on the other hand are increasing their game playing but only play (Smith 2). According to Cassel and Jenkins, editors of From Barbie to Mortal Kombat, found out that approximately 80 percent of game playing among nine to fifteen year olds was done by boys in 1990. The reason that for this percentage is due to the type of video games that are out in the market today. Violence is the key component to most video games that boys are
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