I truly enjoy playing video games and hope to encourage others whom are not already playing.I narrowed my focus to the possible therapeutic effects of using video games as a treatment for chronic illnesses such as autism. I am personally interested in this topic because for the majority of my life I have been told time and time again video games are horrific for kids. Yes, there have been several outdated studies linking children who played violent video games with more aggressive behavior. But these studies were not very scientific and did not take other factors into account. For example, they compared the violent tendencies of people in combat and contact sports, like football, MMA, etc, with similar problems in video gamers. …show more content…
many people who play video games possess acute reflexes and are able to deal with problems more quickly than the average person. This enables the 1.4 billion people who play video games every day to have that much of an edge over those who don’t. For people who lack social ability video gaming has created its own subculture that tends to support itself better than some. Parents and researchers alike say that video games often provide a better sense of community for their child than their friends. A place where this often is helpful is for autistic children. Due to anonymity, an autistic child could easily fit in on online games much better than in sports or clubs. A common myth about gaming is it often makes kids more aggressive or directly causes ADHD. Yes, video games have been proven to raise aggression in some children but many kids were already irritable and the aggression roots from frustration with the games themselves, not because they are fulfilling their fantasy of being extremely violent in a simulation against other players. Where this theory has facts, it is presented as a blanket that covers all. Maybe if parents weren't so aggressive with their children, they wouldn't follow in their footsteps. Lastly, causing ADHD: In this situation correlation does not imply causation. In other words, it's more common now days that children develop adhd because of overloaded schedules and a variety of other
Researchers at The University of Utah say that when children with illnesses play video games it helps to improve their attitude while they face the challenges of their illnesses. “The games ability to act on neuronal mechanisms that activate positive emotions and the reward system”(Gallagher). Most people wouldn't believe this, but preschoolers actually benefit from just sitting in front of a video game with the controller in their hand. Preschoolers object control motor skills enhance better than others who don't play video games. What a lot of people didn't know is that video games are actually beneficial to your vision.
In another approach, Griffiths M. (2003) explored videogames use in treating physically challenged children at childhood and adolescence. They enabled wheelchair users to play commercially available videogames and their results demonstrated improved physical fitness in a sample of people with spinal cord injuries, spinal cord diseases, amputations, nerve diseases, and multiple sclerosis. It also found Videogames as distractors in the role of pain management. Moreover Videogames were found to help development the social and communication skills among the learning disabled. Based on this research, it is clear from the preceding overview that in the right context, videogames can have a positive therapeutic benefit for a large range of children and adolescents.
International studies have shown that between seven and eleven per cent of gamers show some symptoms associated with addiction. Some teens are heavy users of online role-playing games (RPGs) such as World of Warcraft and multiplayer games such as Call of Duty in which they interact with other players in real time. These teens will often neglect schoolwork and other aspects of their daily lives when they become immersed in these games. The American Medical Association has identified “video game overuse” as ‘behaviour’.
People choose many ways to learn how to deal with life. Life can be either difficult at times or easy. The same idea can be applied to video games. Playing online games taught me patience, how to interact with other people around the world and how to manage my stress.
Most parents say to their children stop playing video games and go socialize? Well, that isn’t completely true, there are many online multiplayer games that people play, for example, Call of Duty, Halo, Fortnite, and many many more. These games involve teamwork and are often played in groups,
Video games are typically used as a scapegoat for several reasons, such as causing violence and obesity. Many parents usually consider them a waste of time and others classify video games with being lazy and unproductive. Unfortunately, video game prejudice is nothing new; parents often blame video games for the failing grades that their child received and/or talking back. Although no strong evidence exists to prove these theories, numerous studies have pointed to improvement in cognitive skills, such as vision and hand-eye coordination, for those that play high action video games. Therefore, playing action filled video games may be beneficial to those with vision problems and people with certain diseases that can cause cognitive issues such as poor hand-eye coordination. However, the previously mentioned individuals may be unaware of the studies that have shown the benefits that may be the result of playing high action video games such as Call of Duty or Battlefield. As a result, one can argue that playing high action video games improve vision and hand-eye coordination.
Over the past several years, video games have been getting an abundance of criticism for being too violent and having no educational value. In essence, video games are perceived as being specifically an enjoyable past time and nothing more. Some even may go so far to say that video games are bad for our health. However, these are usually the people that know little to nothing about the actual benefits gaming can have, especially on the brain. Besides being an extremely fun and engaging experience, recent studies have shown that video games can actually have a very positive impact on cognitive function and neural plasticity. While there are plenty of people that would disagree with this statement, evidence proves otherwise. It is unquestionable
The effects of video games on the brain developed into my topic through a desire to indicate a growing issue. In adhesion, I selected this topic to inform people about the numerous effects of video games to the human brain. Through arduous periods of research, I began to learn about the catastrophic effects of playing digital games. This topic led me to many websites and credible articles supplying evidence to support my claim that playing video games has a negative effect on a person’s health. Scholarly articles and a survey assisted me in learning about the effects of technological gaming. I learned how video gaming can lead to many severe problems in kids and adults alike. Research on this topic illustrated that video gaming has negative effects on humans. Based on my research, I developed my conclusion on why playing video games can negatively affect the brain. After research, I began to develop my conclusion of how video games negatively affect the brain. After developing my conclusion, I began to complete the paper and display board based on that conclusion.
Video games are a basis of entertainment for numerous people worldwide, and its users have been growing continuously over the years. It is a source of digital entertainment which does not generate violent crimes and behaviour. Today, in the United States 91% of adolescents between the years of 2 and 17 are video game users(NPD Group,2011). A national illustrative study of U.S. adolescents established that about 99% of boys and 94% of girls are video game users (Lenhart et al., 2008). Vast majority of psychological research on the impacts of “gaming” has concentrated deeply on the harmful impacts: the possible harm linked to aggression, addiction, and depression (Anderson et al., 2010; Ferguson, 2013; Lemola et al., 2011). However, it is unlikely that this attention will be reduced or changed in the coming years, partly because of the significant media responsiveness when mass slayings (e.g., the Columbine High School slayings in 1999) linked to adolescents that play video games which are violent (Ferguson, 2007). However, this essay will argue that considering these potential benefits of video games is necessary, as the nature of the video games has significantly transformed in recent years, becoming progressively complicated, diverse, true-to-life and social in nature (Ferguson & Olson, 2013). Video games offer users with immersive and compelling social, intellectual, and emotional skills. Additionally, these capabilities can have the possibility to develop players mental
Video Games are starting to see the light of day in modern society. They are everywhere, being developed yearly, monthly and even daily. The have started discussions on either how violent they are, how terrible for kids they are or why they should just be banned all together. I am proposing a discussion on how video games not only revolutionary can actually help combat many emotional disorders including depression. How video games are enlightening individuals and not teaching them violent tendencies. This literature review will focus on three major themes which emerge repeatedly: (a) Positivity through Games, (b) Gamers with Depression, (c) Games Developed Solely to Fight Emotional Disorders
Video games are often highly motivating for children with autism, and these games offer opportunities for successful learning and a stress-free opportunity to improve skills such as planning, organization and self-monitoring” (Lisa Weber and Demand Media 2007). For example kids that play video games that have the online feature that allows you to play other video gamers and also communicate with other kids across the world allows kids that struggle with autism or making friends to meet other people and actually have the social life the he/she always wanted but knew that they couldn’t have in actual modern society.
Video games go on to do more than just entertain us with the right dedication and structure a game can be used as a tool. Much like how video games are being used to help terminally ill children learn the does and dont's of their illness to stay healthy and prevent them from worsening their conditions, video games can be used to help children with severe developmental issues learn to develop socials skills so they can go about their lives like a child and cope with stress and emotions like how children normal developmental skills would.
Abstract – Video Gaming has it negatives and its positives. You may look at video games and the first thing you see is the violence that it insures. Most video games have that real effect of blood and can allow the player to kill someone in a fantasy world. Some has said the violence shown in video games are part of the reason for violence in today society. Many has also said that our children that play these violent games tend to reenact what they play in the game into their actual real life. When studies have shown for that to be both correct and incorrect. There is no real proof that video game violence lead to the outside world violence. Some studies have shown that people that play video games heart rate, blood pressure, and oxygen
Some researchers (Greenfield, 1994; Sneed & Runco, 1992; Gunter, 2002) believed that children especially boys interested to play challenging and progressive games and they preferred computer and video games than watching TV and communicating with peers. Most games now have some type of violence for example in the game Grand Theft Auto the player can rob, steal, murder and even pick up a prostitute. The game Minecraft involves killing animals for food and supplies, to craft different items or even attacking random creatures for no apparent reason. I personally have seen the negative effect of the game, Call of Duty Zombies, during the game the child
Video games have come a long way since first becoming popular in the 1970s. Electronic gaming has become one of the most common forms of entertainment among kids today. The games marketed to younger audiences are becoming less family friendly then when they were originally introduced. While many games are rated to be played by those eighteen and older many parents allow their children to take part in such games. From running around with a gun shooting everything in sight to surviving a nuclear apocalypse, games adolescents are playing are encouraging violent behaviors. Children who are frequently playing video games are also less likely to be successful in real world communication skills which can lead to depression. When a child is only reacting with people they’ve never met in online gaming lobbies they are likely to be less confident talking to a person in the same room. Prolonged exposure to violent video games desensitizes kids to violence, make them more aggressive, and affect their mental health.