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Video Games And Its Effects On Today 's Modern World

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Video games have gradually started to become apart of today’s modern world. Most people play some type of video game, even if that means on an Xbox, PlayStation, or even on your phones. Video games have been seen as entertainment for the human eye, but some say it is more or less. Most of all video games are produced to make one happy through the entertainment through the game. As video games have gotten more popular they have progressively become more than just entertainment. Every argument has two or more sides to the claim they are taking. In this case we have one side saying video games are an advantage for people that play them and the other side saying it is a disadvantage for people that play them. Those that thing games are an …show more content…

With this being said gamers of such video games that allow you to do things that you would not do in the real world let these individuals to experiment different identities within their avatar. For example, World of Warcraft has connections between personality and behavior. In World of Warcraft it allows you to create an avatar that goes through different activities. This game is an online game that you play and can communicate with others that are playing and trying to accomplish the same goal as you. With online communication the gamers are constantly interacting with one another. Although players are not face-to-face when communicating it is still a way that is helpful for one’s behavior and personality.
The participants for the study in “Dimensions of video game behavior and their relationships with personality”, were 219 university students that age ranged from 18 to 32 with a mean age of 20.06 and 154 of the 219 students were female. On average, the participants played between once a month and once a week. In the study there was four different categories which include aggressiveness, winning, helping scale, and creating scale. The aggressiveness is based on how aggressive the participants rate the video game. Winning is simply how much the gamer wins at the particular video game. The helping scale is how much one has to help others or their teammates during their game. Creative scale is just how much creativeness they have to use

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