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Video Games And Violence Research Paper

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Video Games and Violence
As we look around in today's society, we are surrounded by technology and as it advances we have relied on these technological advancement as a form of media. A form of media that has been controversial because of it's rapid growth and advancement would be video games. The first video game that was available to play on a console at home was Pong, a simple game that was similar to tennis where two line must hit a dot and score a point. Pong was released in 1972 and after forty-three years video games are still relevant. According to a team in the University of Essex in the UK, " People around the world spend a massive three billion hours per week playing video games." ( Entertainment Software Association) At first …show more content…

There is no true definition of art , as long as that piece of art must have an emotional connection with the person, but Roger Ebert believed that video games are not a form of art. Roger Ebert states that video games should not be considered as art because in video games are promoting competition as there will be a winner or a loser and these games are a waste of time as it does not alter behaviors. (Gillespie) Gillespie states that video games should be considered as art. "Video games connect ideas similar to the way books and movie use ideas," stated Gillespie. (Gillespie) Since art must also have a type of emotional connection to the player one game that was able to provide that was a game called Flowers. Flowers is a game where the player is controlling a pedal and they just have to travel through massive landscapes . Players who had an opportunity to experience this game describe their time as an "emotional shelter" and Flowers was able to demonstrate a tone of poetry. (Gillespie) This shows the possibilities that games can connect with human …show more content…

Przybylski stated , " Violence in the real world will depend on the knowledge of the gamer." (Przybylski 229) Przybylski noted that the people who often say that video games are connected to violence usually do not understand or have played a video game, they come from on older generation. (Przybylski) When it comes to more of a younger generation, where it is a custom to grow up around advance technology, these younger generations are able to play video games and understand them more. This understanding of video games will lead to a more knowledgeable and experienced player. That experience and knowledge will also lead to an increase of a skill cap for the game. On average teens and adults play video games on an average of eight hours a day. (Matthew 830). As time is being spent on video games skills will increase but not everyone's skill will be the same. Matthew's research experiment was to compare the behaviors of skill gamers and gamers who do not have experience to play against each other in the same game. The results shown that the players that were skilled in the game enjoyed the time playing the game, while the players that did not have experience had higher level of aggressions. (Matthew 845). When a player has more knowledge of the game itself they are able to enjoy it like any another type of

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