Video Games Are More Popular Than Ever Before

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Video games are now more popular than ever before. Video games have been a popular form of entertainment in the lives of children and adults alike. However, these games have become more and more violent and aggressive in nature over the past couple of years. This is mainly because of the great technological leaps that video games have had over the past 30 years. As the complexity of video games progressed as did the graphics. This led to more realistic video games and more graphic intensive games. Consequently, violent video games such as, Call of Duty grew in popularity. This begs the question, what effects do video games have on teenagers? On one hand, videogames are known to lead to aggressive behaviour and desensitize our generation 's…show more content…
and Estle Ray Mann and it was released during 1947 (Video Games History and Facts). However, games like Missile Simulator were not very popular at the time. The golden age of arcade video games was from 1971 to the mid 1980s. (The History of Classic Video Games - The Golden Age and First Generation). One of the most popular and commercially successful arcade video games of all time is Pong. Pong is a tennis based game which had very basic two dimensional black and white graphics created by Atari Incorporated and officially released in 1972 (The History of Classic Video Games - The Golden Age and First Generation). The very first home video game console was the Odyssey released by Magnavox in 1972 (The History of Classic Video Games - The Golden Age and First Generation). The first working prototype of the Odyssey was created by Ralph Baer in 1968 (Magnavox Odyssey - Wikipedia). The Odyssey had a total of 28 games in total on 11 different game cards ranging from simple sports games, such as, table tennis and hockey to games that used light guns. A light gun is a pointing device for computers and a control device for arcade and video games, shaped as a pistol (Light gun - Wikipedia). In the year 1983, the video game market in North America had peaked at around $3.2 billion, then fell to around $100 million by 1985 (a drop of almost 97 percent). This was known as the video game crash of 1983 (North American video game crash of 1983 - Wikipedia). Since then, video
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