Video Games

1979 WordsJul 13, 20188 Pages
Introduction: Video games are a prime source of entertainment for teens in today’s world. These games are progressing every year, and as technology gets better so do the games, with more realistic sound effects, graphics and story lines. This trend is bringing the industry to produce more games than before. These games are becoming more realistic and violent. In recent years the production of video games centered around violence has increased with the release of games like Call of Duty: Modern Warfare, Halo, Gears of War and Grand Theft Auto, to name a few. Kids, teens and adults spend hours glued to the screen playing these games, meaning hours of non-stop gun shooting and knife swiping. Recently parents and psychologists have been…show more content…
The method used in this experiment was primarily observation and survey based, which is weak evidence. The data does not support the claim and does not take into account outside factors such as susceptibility to aggression and one’s perception of aggressive behavior. These subjective variables cause error in the results and bring data, which is insufficient. These findings also measured short-term effects. Christopher Ferguson and colleagues from Texas A&M International University and University of Wisconsin also studied the relationship between exposures to violent video games and aggression. This study was done primarily through observing behavior of subjects. In their first study participants were either randomized or allowed to choose to play a violent or nonviolent game. Although males were more aggressive than females, neither randomized exposure to violent-video-game conditions nor previous real-life exposure to violent video games caused any differences in aggression (Ferguson). Study 2 looked at correlations between trait aggression, violent criminal acts, and exposure to both violent games and family violence. Results indicated that trait aggression, family violence, and being male were predictive of violent crime, but exposure to violent games was not (Ferguson). From the data collected it could be seen that family violence and innate aggression were

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