Video Games Have A Negative Influence On Young People

1600 Words7 Pages
Modern day society often depict video games to have a negative influence on young people. However, playing video games is more beneficial than people would think. Playing video games have many advantages, such as they help increase and develop cognitive functions, mental health, and more often than most they are educational.
Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan, 2007.
This book looks at the educational level of what video games have to teach us. Gee analyze what a good video game are, which possessive the characteristics of being hard, long, and complex. Furthermore, the game develops complex challenges, a learning potential, and steady struggles in the game leading to be
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Johnson reveal from things such as video games, television and film, and the internet. When playing video games, it induces and stimulates the brain reward center in the brain, like which a system is created where reward is given through new discovery and exploration. With each decision you make you are rewarded or punish by it. Television’s reward system is like video games with audience require more cognitive work to pay attention to detail and information in the background. Internet require the user to be obligated to focus and learn new interfaces. Johnson emphasize in video games that through advancement in new insight can be related back to a higher form of education.
McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Vintage Books, 2012.
In this book by McGongial, she states why video games make us better and how they can change the world as we see it. McGongial is a game designer and a Director of Game Research. She believes that games can change the world and make us better. By playing games we certain to improve our cognitive knowledge, psychology, and one’s philosophy. Moreover, McGongial shows the relation between how playing games improve our productivity and psychological health.
Morin-Moncet, Olivier, et al. “Action Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal Excitability.” Plos One, vol. 11, no. 12, 22 Dec. 2016, doi:10.1371/journal.pone.0169013.

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