Video Games and Violence Speech

884 WordsMar 10, 20134 Pages
B.Z. Smith AP Lang 1 Feb. 2013 Videogames and Violence In today’s society, the vast majority of adolescents spend their free time indoors. Many of those hours are enjoyed playing video games, a habit which teenagers will never hear the end of from their parents. “These games will ruin you”, they say, “It makes you angry and violent”, they say, but does it really? Media often portrays videogames as detrimental to mental health, and this topic is especially scrutinized today because of the sudden popularity of the recent public mass shootings and gun violence; however, past and more recent studies show that this is absolutely not true. In fact, the positives of gaming seem to massively outweigh the negatives. Lately there has been…show more content…
Even the Supreme Court stands by that knowledge. In 2011 when California decided to ban minors from purchasing games with mature content, the Supreme Court overruled that decision by 7:2, based on the fact that it violated our first Amendment and that the judges saw no correlation between the subjects, going so far as to state that the “connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively. Any demonstrated effects are both small and indistinguishable from effects produced by other media.” (Suzy Khimm) In the midst of everything that is happening right now, people need a scapegoat. They need something to take all the blame, and unfortunately, videogames are just here at the wrong place and the wrong time. CITES 1. Travis, Corte, ed. "Violent Video Games, Blamed For Promoting Violence, May Benefit Brain." Http:// Http://, 16 Jan. 2016. Web. 31 Jan. 2013. 2. Neal, Karlinzsky, and Dan, Przygoda. "Video Games and Violence: Every Generation Blames Newest Media, Expert Says." Http:// ABC News, 18 Dec. 2012. Web. 31 Jan. 2013. 3. Suzy, Khimm. "POW! CRACK! What We Know about Video Games and Violence."Http:// Washington Post, 17 Jan. 2013. Web. 31
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