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Violent Entertainment Affects Brutal Behavior

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The inquiry whether violent entertainment affects a child's brutal behavior is an argument that has been disputed upon for several years. Most researches performed have concluded that violence in the media does not relate to the acts of a child, unless the child has been exposed to various types of environments. Other research is clearly lacking a direct causal relationship between violent video games and youth violence (MassGeneral,2012). Children's acts of violence are determined by what or with whom they are associated with. A child can become aggressive due to his or her parents observation. In most cases, a child that has parents who are inattentive are more likely to perform acts of violence oppose to a child that has highly observant …show more content…

The researchers found that kids play games to cope with their emotions, to enjoy challenging situations, to keep up with peers playing similar games, to create their own worlds, and to relieve stress ( MassGeneral, 2012 ). A child may revel video games because it gets the child's mind off whatever is going on in his or her life situations. In addition, the child may be seeking a challenge from computerized gaming. When a child plays a challenging game it works various parts of their brain, and who doesn't like to overcome a challenging situation, while being ignorant to your own life experiences. Keeping up to date with your peers is an absolute must for a solemn gamer. In most cases, an online game player wants to rise to the top of the leaderboards. Found mostly in role-playing games, the child is permitted to create a world of his or her own. The player can create, demolish, or act the part of a character in the world they have created. Lastly, the child may be playing the game to relieve current stress that he or she has. While playing the game, stress can easily vanish for the child. Thereupon, Video games are mostly used to get the child's mind off stress or emotions, to allow the enjoyment of difficult positions, to keep updated on the leaderboards, or to allow role-play in the child's own made-up …show more content…

Scientist are announcing that research has proven parents actually have no reluctance as to what type of media their children are exposed to. Never the less, children put less effort into school work, but if the parents were actively involved in the childrens lives, then there could be a different outcome for their childrens future and their lives ahead of them. Current studies that are tested are based off proponents who argue in favor that video games increase a child's hostile behavior (Tompkins,2003). Instead of running studies based on proponents, why not run studies based on the average pedestrian? With that being asked, couldn't that create a bias

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