Throughout the history of video games, one of the most important parts of having a video game is the controller. For years ever since video game consoles have been invented it has had a controller to operate all of its features.Without the controller you would not be able to operate the video game console because the controller is like a beacon to the console,it does whatever the controller operates it to do. The controller structure is a very unique design and model. It is built into a way that it can be held and it fits the grooves of your hands so that you can manage to operate all the buttons on the controller to perform the actions that transfer to the game system which shows up on the television. Although due to failures in the video game, the controller becomes the most frustrating aspect of the game.
The problem of the controller is that it is not durable enough to
…show more content…
Instead of the controller being made of plastic I can make it out of titanium, so that if the controller flies across the room it will not shatter into pieces and then you would have to worry about buying a new controller. But the texture is going to to be to smooth for the grooves of the hands with the factory color of black, but you may go to the store to pick from various colors for the controller such as blue,white,gold and etc. The analog sticks of the controller will be more of a rubber material the same material that are used for the tires of your car so that it will not tear up so easily after a couple of uses. The reason for the analog stick to use that type of material is because the rubber is more tougher and it has more and better grip for the thumbs even when your thumbs get sweaty, your thumbs will not lose grip to the
Of course, when playing games, you can use a key mapper in order to control the inputs. You can use the xbox or playstation controllers on the PC, or even the Wii motion controls with enough modification.
The controller that accompanies the PlayStation 4 is the DualShock 4, which has some rather sophisticated features including a touchpad interface and an inbuilt speaker. The interface on the PS4’s controller is a capacitive touchpad
The controller
Nintendo eschewed this philosophy most dramatically with the Wii, catering directly and unabashedly to the casual subset of gamers. As only one example, complex gamepads with a dozen buttons and knobs were replaced with a controller more akin to a remote control, a device with which any American would be familiar.
The interface on the PS4’s controller is a capacitive touchpad, meaning that it can support two touches at once, and can therefore be used as a form of a controller for gaming as seen in the game War Thunder.
In 2008 an eight year-old intentionally, living in slaughter louisiana,shot his grandmother in the head right after playing grand theft auto IV. In America the rate of mass shootings and obesity each year. Video Games also teach antisocial behavior. Video games are responsible for increase of violence in schools, desensitizing American youth, and prompting unhealthy behaviors.
The controller best represents the gaming community because it is what allows us to take control of the virtual character. Without it the community wouldn’t be able to interact with the game and give us the options to choose how a story progresses. Some games give you the freedom to choose multiple paths and write your own story and we are able to do this because of the controller. Without the controller we would see another movie with paths already chosen for us.
Since the first iteration of the Nintendo game console, video games have become integral part of our entertainment experience. In the last 20 years the improvements in video technology has only bolstered the appeal of video games, making them one of the top forms of entertainment for all ages and genders. The amount of people playing video games continues to rise at an alarming rate. Video games are a great way to alleviate stress, they allow you to relax, escape from reality and just decompress from life.
Before digging deep into this topic, one has to look into how video games has changed in the pass thirty years. The differences between now and then: the genres of video games, graphics, and how they were played. Video games have come a long way in the past few decades. Everything within the games are more detailed than before; a player has a much more immersive experience than before. Technology has advanced enough to where a person can use a headset like a “Octlus Rift”, to make the person feel as though they are actually there in the game. This is called Virtual Reality. Virtual Reality is not as popular as using the controller with an average video game console; but it is gradually beginning to get exposure, thanks to youtubers like “Pewdiepie”. The advancement of video games as a whole has to be taken into
Since video games have been introduced, video games have been accused of contributing too many atrocities, and acts of violence. News outlets paint video games as being a source of which some acts of violence happen. Yes, violent video games have become more popular, meanwhile becoming controversial, but still there exist no links between aggression and video games. The University of Bologna says that “owning videogames does not in fact seem to have negative effects on aggressive human behavior” (Koffler par.7). Meanwhile, news outlets keep on missing the point on how beneficial video games are. Video games do not contribute to violence, can be educational, and they can improve us in different ways.
The issue of video game violence seems to be a hot topic right now after several shootings have occurred and made a connection to the shooters being video gamers. In looking at past research it is apparent that there seems to large amounts of research that contradict one work to another. Although I would have been interested in conducting a poll of the publics opinion regarding the use of violent video games and their connection to mass shootings I was not able to conduct the research. However, for this paper I chose to conduct a literature analysis to see what research has been conducted and to seek out gaps and themes in this research.
Likewise, the GamePad screen is used in a couple of ways. The most basic of which is as a secondary display of what is happening on the television. However, during the Biathlon event, the GamePad is used in a resourceful manner as you will use the GamePad to aim your bow via gyro controls and get a zoomed in view of the target.
As video game images become increasingly more realistic and graphic. Therefore, is there any link between the violence depicted in those games and violence in real life? Students are the main group people who played violent video games very often. Also, losing a game causes many people to have a negative impact. Last, the attitudes on violent game and antisocial. Games are everywhere around us, such as cellphones, televisions, or computers, but violent games are the most popular type of game. The scene inside the game may lead to real things happen, especially for children, who are eager to experience it. Therefore, violent games may cause many impact, such as crimes, antisocial, and negative effects.
Do violent video games make kids more violent? Of course not, just because your kid plays games like "Saints Row 4" doesn't mean they're going to shoot up their school. Even if kids talk more violent they're never going to actually do what they say unless they are literally mentally ill. I'm legally considered a minor and I play fairly violent video games more often than not, and I don't want to rebel against the law or something dumb like that. In the current year games like GTA5 are very popular. Kids now are being influenced by annoying sell out youtubers that play violent games for money, swear, and call everyone who doesn't agree with them an actual Nazi. This kind of behavior is now considered tough or whatever, therefore kids now are saying more violent things even know they're not going to do anything they say they are.
Most of us have certainly pondered on the thought if video games truly create violent citizens, I personally believe that video games do not what so ever. One must distinguish this topic accurately and consider learning to differentiate and not have a biased or radical opinion. There have been many attempts from a number of different people who have tried to give a bad name to video games due to the simulations and realness and say that video games will create a negative environment for anyone who plays them, especially in children. Enthusiasts of video games have spent decades asserting that there is no underlying link between playing violent titles and engaging in the violent real-world behavior. Brand-new data confirms their contentions.