Violent Video Games And Its Potential Effects

3794 Words16 Pages
Violent contents within video games have become rampant especially amongst adolescents. At the same time, with the growing number of users being exposed to these games, it becomes crucial to research the potential threats which emerge from playing these games. What many may not realize is that research does assert how the violent contents within video games may lead to aggression, possibly from arousal and being desensitized to real violence. Whilst other researchers argue that the relationship between violent video games and desensitization to real violence is not causal and how other factors such as family violence, one’s development and genetic tendencies and one’s perception of violence may lead to one committing aggression or violence. This paper discusses such claims and analyzes both sides of the spectrum to see if this relationship is causal or external factors may be involved. Exposure to Violent Video Games and Its Potential Effects in Leading to Violence or Aggression As the video game industry is continuing to grow, over the last thirty years, more and more kids are spending their time on video games. Carnagey and Anderson (2004) describe how one of the most dominant themes in the video game industry is the theme of violence. The researchers, after detailing how the video game industries has thrived through the incorporation of violence into their contents, describes how current findings suggest that 89% of the video games contain some type of
Open Document