Violent Video Games And Violence

855 Words Aug 7th, 2015 4 Pages
For several decades, the idea of violence in the popular media influencing a young generation to violence has been hotly debated. Since the introduction of violent video games in the 1970’s, for example, the shooting games Empire and Maze War from 1973, people have noticed that violent video games induce violent behavior in players, especially in teenage males. Despite people seeing the negative influence of violent media earlier as well, only in the last two decades has video game violence come to the forefront as video game popularity has increased. With the growing influence of digital technology, people began to notice increasingly aggressive displays on the part of adolescent players. Moreover, the computer and game consoles became the most cherished adolescent toys, and violent video games their favorite pastime. Meanwhile, parents started to worry about their children’s activity, and whether violent video games lead juveniles to infractions of the law and to negative changes in their behavior. However, there is no positive correlation between violent video games and increases in crime rates. Furthermore, according to the psychologists Patrick M. Markey, and Juliana E. French, researchers from the Villanova University, and Charlotte N. Markey, from the Rutgers University, “Finding that a young man who committed a violent crime also played a popular video game, such as Call of Duty, Halo, or Grand Theft Auto, is as pointless as pointing out that the criminal also wore…
Open Document