People can play violent video games without becoming a violent person. Sure there are some kids who play and think that violence is the way to solve problems. There are some who believe that violence is never the answer. Everyone should learn how to play a game and not take it so seriously. Try to be like ones who will not encourage violence. When playing a game, there will be some violence, but just because it is in a game does not mean that it is safe. Most companies make it so that children will enjoy this particular game and not get bored. As stated in “Violent Video Games Don’t Influence Kids Behavior”, “...they discovered that kids who played video games for less than an hour a day were more likely to be less aggressive…”
Some teens and children are not yet mature enough to understand that those video games are edited and made with animation and that real people can not do all the stuff their character does. Some start to take cues from their games. These games are teaching them how to be extremely violent. According to the article
People have always been looking for a reason why horrible things happen. The media is quick to blame video games as the target and cause of many shootings that have occurred, ever since Columbine and Quake. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports blame video games more and more for each shooting, telling the public how this person played video games for x amount of hours a day, and that video games caused him or her to shoot people, and how video games encourage and reward violence. Anti-video game lobbyists have been campaigning to have violence removed from video games, citing resources that they themselves have created as reasons for
The definition for selfish is “lacking consideration for others: concerned chiefly with one's own personal profit or pleasure”. Jon Krakauer tries to tell us that he is selfish in the book Into The Wild. Chris Mccandless fits this definition selfish pretty well. He abandoned his family. He abandoned his new friends that he met on the way.
Video games in their entirety do not cause violence. When you look at the games that are out now, most depict events in life past or present. Others go on a fairy tale ride that most people can discern the difference.
Over the course of time, many different leaders have come and gone, leaving a mark in history books and the minds of mankind. Whether or not the said leader was smart, generally being decided upon by the public, but intelligence should not be a significant factor, as many qualities form to create a good leader. Of these qualities, some include honesty, persistence, and good speaking skills. The honesty skill was shown by president Lincoln, who was known as “Honest Abe”.
Many parents do not take the time to look into or research the type of video games that their children want to play. For many children, violent role playing games are a major part of their life everyday. Violent role playing games can be fun, but can also lead to aggressive behavior. Research has shown that college students who participate in violent role playing games are more aggressive rather than playing a nonviolent video game.
Video games also play a big role on promoting violence. Even though most adults don’t play video games, our children do. And if we let our children play violent video games, wouldn’t you say that they are going to become violent? Kids learn by their surroundings. So playing a video game that teaches them about punching and kicking others they will do the same with their friends at school. And then we ask ourselves why the kid next door took a gun to school and shot his best friends?
Being a person who plays video games some being violent and others being strategy based, I personally do not think that violent video games make or cause people to act violently. Yeah I will say that some games could be quite graphic but even before games came out, people were violent and acted aggressively towards each other they would fight or bully each other even kill one another they did not even need or have to play games to do such things. People tend to have violent tendencies even without playing a violent video game, just imagine the time you were so angry at somebody that you wanted to harm them be it punching, slapping, or beating them up a game did not influence you to think that way. You thought about hurting that person because you were upset with them or something they did.
Not all video games are the same, but that’s doesn’t matter because the violent one only receives attention from the media. For example, CNN covered a story on an 18-year-old gunman in Germany, they proceeded to accuse violent video games because the kid was a fan of first person shooter games. They then proceeded to talk about why they are bad and how there is a significant link between violence and video games. “Overall, the academy's summary of the results from more than 400 studies revealed a "significant" link between being exposed to violent media (in general) and aggressive behavior, aggressive thoughts and angry feelings” (Scutti par.6). They then proceeded to failing to defend why video games are bad by saying “He discovered that playing video games, no matter how
In this age of technology, it's very safe to say that a large majority of the world's population has played at least one video game. This can vary from playing games on console, like Xbox-One, Playstation 4, and for the older generation, the NES to playing mobile games like Tetris. There are many consoles that span from the creation of video games. This has opened opportunities to make several kind of games. These can vary from side-scrollers like Super Mario Bros. on the NES, to Role-playing games (RPG) like Final Fantasy IX on the Playstation 1. While this has caused some great games to surface, it has also allowed intense violence to be let into games. Parents and anti-gaming communities state that this is why kids can become violent. This is false, because violent games can be avoided to prevent this issue, and the Entertainment Software Rating Board (ESRB) has even made various precautions to make sure parents know what they're purchasing. Comprehensible symbols, detailed lists, and age restrictions prevents children from "becoming violent".
The evolution of video games has taken a drastic change since the 1970’s when video games were first introduced. Since then every decade video games have become more violent in nature with strong language and realistic to suit society today. Craig Anderson states that with more violence in video games they would sell better than games with less violence (Anderson, Gentile, and Beckley pg.5). Violent video games really became popular when the first person shooter games were invented so that we could see through the eyes of the player, as if we were really experiencing it. Society wanted better graphics and games as time went on new technology was invented and society matured in electronics. This meant that for game creators would have to come up with something better selling than the last. Creators would make the games more violent and more realistic each time so that way they can keep the interest of their consumers. Each game would increase in blood or gore slowly, but what really got consumers to buy their games would be the update of graphics in the consoles or games. This is due to the drastic changing of technology and the maturing of consumers wanting better and newer violent video games. Violent video games can cause children to behave violently if not correctly supervised.
Playing video games does not cause violent behavior. Don’t get me wrong, some video games show horrific acts of violence. “A recent survey found that 92 percent of U.S. kids--ages 2 to 17--play video games, and their parents bought 225 million of them last year to the tune of $6.4 billion.” (Sider 79).What’s here to argue is that violent video games do not cause violence among children, but the blame for violence should be on the individual and people who should have taught the individual better. If kids are not able to see the difference between reality and fantasy, then they really can’t be blamed for committing acts they see in a game and then imitating, not fully understanding the consequences of doing it in the real world.
Violent games are often played by kids, and kids are the main group of people who have desire to win. So, this mentality causes them get more and more angry, which may directly led to crimes. It is easy to have a casual effect after losing a game. That could makes people want to play another round, until they addicted into games. Children are still growing, and they start another game because they lose the last game, and this cycle will make the children more addictive. If games play more, they will feel immersive, it will give people a fake impression, and will affect the children 's growth. Also it influencing people’s time, this may cause children have less time to feel our planet, the outside world. Some of them are limited by violent video games, because they already addicted by those games. Secondly, violent behavior in reality is often caused by violent video games. People who likes to play violent video games are easy to get confused about reality and virtual. People are very focus when they play games, games could let people feels they are the character in the game. It could make people get angry, and once they finished their game, back to reality, they also may still think about the game, and want to have a chance to experience it, whether the result is as same as the game or not, and this could lead them to have a strong violent behavior in reality. Violent video games may change
The graphics in games now make the game almost look as if it were real life. That has brought the video game industry a lot more players and part of those new gamers are young children. The issue is when a child is presented with a violent video game that has really good graphics the child has a better understanding of what is going on in that game. Because children can relate what is going in the video game to the real world, that leads children to believe that the actions being done in that video game are accepted in society. If the children believe that its right from them to do violent actions that they learned from the game there attitude starts becoming more aggressive. Anne Harding says “children who watch violence in the media can internalize the message that the world is a hostile place...”.
Have you ever been robbed? Being robbed is not about being brave, but being safe.