Violent Video Games Are Harmful to Children and Adolescents.
There is overwhelming scientific research that suggests that playing violent video games are harmful to children and adolescents. The scientific evidence has uncovered several areas in the development of children and adolescent that are negatively impacted because of the exposure to and playing of violent video games. Some of the key areas that are negatively affected include brain activity, stress levels and behavior. Playing violent video games causes aggression desensitization (Gentile, Swing, Anderson, Rinker, & Thomas, 2016). Gentile et al. (2016) provided neurological evidence that revealed that violent video game play was significantly associated with aggression desensitization, physiological arousal, aggressive cognition, and aggressive behavior. They conducted a study that examined neural recruitment during violent videogame play among 13 late adolescent gamers, half of the gamers played violent games and half of the gamers played nonviolent games. The participants played a video game in violent and nonviolent modes while undergoing functional MRI scanning. The functional MRI scans of the nonviolent gamers showed an increase in emotional response regions when playing the violent game. In contrast, the functional MRI scans of the violent gamers demonstrated an active suppression of these same regions. In addition, nonviolent gamers showed increases in spatial attention, navigation, and cognitive
The article by J. Ramirez, Clinton Village News, states that Violent Video Games Harm Our Kids ensuring the reason of violence in young people who have played countless hours of violent video games.
Studies have shown that repeated exposure to violent video games over time does affect the structure and functioning of the adolescent brain. The brain is a malleable and ‘plastic’ structure that can change and evolve with every stimulus we give it. Whether this stimulus comes from studying Spanish, training in basketball or playing a video game, every single input can affect the structure and functions of the brain if the conditions are right. While some video games enhance multitasking, visual perception and the brain’s ability to process information, research has suggested that violent video games can influence aggressive behaviour, aggressive cognition and physiological arousal. A study conducted by Doctor Vincent Matthews and his colleagues at Indiana University School of Medicine have found that there were sustained changes in the regions of the brain associated with cognitive function and emotional control after a group of young adult men were playing violent video games for a week. Similarly, in laboratory studies, some researchers have found an increase of about four percent in gamers’ levels of aggression after playing violent video games. However, other research groups have concluded that factors such as family background, mental health and
Such results are consistent with surveys on adolescents who play video games in the United States. In one representative sample of American adolescents, aged 10 to 19, kids who played video games spent 30% less time reading and 34% less time doing homework (Cummings and Vandewater 2007).In a study we are still conducting, 13 late-adolescent male gamers played a game while undergoing fMRI scans. The game (Unreal Tournament) can be set either to include or not to include violent actions. The most interesting preliminary findings appear in the contrast between gamers who habitually play violent, first-person shooter games and those who play less violent games. The latter show increases in rACC activity (suggesting emotional responses) during violent episodes, as expected. We interpret this to mean that while people who are not used to seeing violent images show a strong emotional reaction when confronted with them, those who regularly play violent games do not simply lack an
In 2011, the U.S. Supreme Court ruled in the case of Brown v. Entertainment Merchants Association that a 2005 law restricting the sale of violent video games to those under the age of 18 was unconstitutional. The court ruled that the law was not backed by scientific evidence and therefore goes against the first amendment, which requires proof of harm in order to violate. The case came about after a group of politicians expressed concern about the effects violent video games had upon children. Prosecutor Stefen F. Gruel fought in favor of the ban, citing studies and research which displayed a correlation between violent video games and violence in children. Whereas defense attorney Patricia A. Millett argued that the research was not thorough enough and that there is substantial evidence that negates the research Gruel’s used to argue his case. With the ever-increasing video game industry, it is important to fully understand the impacts such technology is having on children positive and negative. I believe that the evidence does not support a correlation between violence in video games and violence in children, though it does support the causation of other possible negative effects. I also do not think the government establishing a ban on violent video games for minors would greatly reduce the number of children playing them due to the culture of violence in the United States.
While violent video games have increased as a form of entertainment, an issue has begun to form on whether violent video games have a negative impact on children and adolescents. Steven F. Gruel (2010) formed an argument about the negative impacts of violent video games on children. The purpose of this paper is to critique Gruel’s argument by finding flaws and strengths using the methods of claims without data, overgeneralization, failing to cite sources, and considering alternative explanations.
Even federal government research has failed to find a statistically significant correlation between increased aggression and violence in video games.
Video games can lead to aggression, addiction, and bad behavior. Spending too much time playing violent video games can provoke teens to act in a violent manner. Teens can learn to act in an aggressive manner in our society when killing a large number of enemies in certain video games. Brutal killings in video games tend to train the mind of teens to become violent. “A study found that 66 percent of researchers, 67 percent of parents and 90 percent of pediatricians agree or strongly agree that violent video games can increase aggressive behavior among children.” (Work Cited #2). Those are pretty high numbers and they’re all correct. For example, when kids have an opportunity to shoot someone with a gun, or slash someone with a blade, they’ll do it for the benefit to win the game. Doing this can have a violent affect for them in the
Findings supporting these claims also show that with an increase in violence comes other negative health risks such as an increased likelihood of substance abuse, sexual activity, and obesity(Denniston, Swahn, Feldman, and Romero). Media use, and subsequent exposure to violent content is extremely prevalent among 8 to 18 year old children who spend, on average, 7.4 hours a day using media or computers and 80% of teens have some type of gaming console(Denniston, Swahn, Feldman, and Romero) These claims and the amount of media children are exposed to were concerning enough that the American Academy of Pediatrics started making advisory statements about violent video games and media being health risks for children in 2001. (Hall, Day, and Hall) Since then the link between violent games and violent behavior in youths has been researched across many “population groups”(Denniston, Swahn, Feldman, and Romero). The second theory revolves around any positive effects that might be gained from playing these games (Hall, Day, and Hall). Stating that these may offer “safe” outlets for negative emotions and thusly allowing players to be more emotionally balanced. (Hall, Day, and Hall)
Risky behavior by children and young adults can include violence against others or lack of remorse for consequences. The type of faulty thinking creates stressors in children which can lead to the onset of many symptoms. Children who partake in video game violence are more likely to have increased feelings of hostility, decreased emotional response to the portrayal of violence, and injury that lead to violent behavior through imitation. A new study employing state-of-the-art brain-scanning technology says that violent video games can cause an individual to become violent. Researchers at the Indiana University School of Medicine say that brain scans of kids who played a violent video game showed an increase in emotional arousal and a corresponding decrease of activity in brain areas involved in self-control, inhibition, and attention. In short, when playing a violent game, an individual’s brain processes the game playing as “fictional”, but later can project some of the unknown effects as violence or aggression.
The journal article entitled “Kill pixels not people: exploding the fake scientific consensus on violent video games” by Ronald Bailey covers the effects of violent video games. The article defends the idea that violent video games do have a negative effect of making the player more violent or aggressive in real world experiences. The main supporting ideas mentioned throughout the article include; crime rate statistics, experiments, and knowledge of video game violence (Bailey).
The possible harmful side effects of violent video games has been long debated for many years, especially in light of recent tragedies such as the Columbine shootings which was initially thought to have been caused by excessive violent video game play. Over the years, many professional health associations have joined in agreement of these harmful effects (Anderson, Ihori, Bushman, Rothstein, Shibuya, Swing, Sakamoto & Saleem, 2010). Past research has revealed evidence that violent video games and media violence increases the likelihood of aggressive and violent behavior in both short and long term contexts (Anderson & Dill, 2000). However, because video game violence is a newer phenomenon with this technology emerging in the late 80’s and early 90”s, research is still very limited (Anderson et al., 2010). Nevertheless, Anderson and Dill (2000) produced two quantitative research studies in their published article, “Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life” using the General Affective Aggressive Model formulation, which revealed a correlation between video game violence and increased aggressive behaviors in both long and short term frameworks.
Child exposure to violent video games is significantly linked to increases in violent behavior , desensitization and unruly cognition. The excessive amount of time spent on videogames that are filled with brutality and violent interactions lead to short and long term effects on children after they finish playing the games. Whether violent video games are played in gaming consoles or
Violence in association with video games has been a debate that has been circulating for some time now. In light of the onslaught of recent public shootings, most shooters being adolescent males, research is resurfacing once again posing the question, “Do violent video games influence or cause extreme aggressive behavior and cognition?” The research suggests that while violent video games may stimulate internal arousal, there is no evidence to support the theory that violent video games actually cause or provoke adolescents to commit violent crimes. Around 90% of children in the United States play video games. 80 % of video game sales are violent games. Juvenile crime and arrest rates have declined 48% since 1996 indicating that violent video games do not prompt adolescents to commit violent crimes.
“Life is a video game. No matter how good you get, you are always zapped in the end” (“Video Game Quotes” 1). Over time researchers, psychiatrists, and parents have often wondered how damaging violent video games can be to the youth in society. This is an important matter to people with children in their personal lives or work environment. These games have become a large risk factor for aggressive behavior in children. Researchers have been saying that video games do affect adults as well; however, they have even more effect on younger brains in early development. Video games have negative effects on childrens’ behavior. Some effects that video games have are reduced academic performance, aggression, obesity, and emotional disorder.
do violent video games have bad effects on kids and teens? The research found will explain and determine whether or not it has a bad effect.The effects of playing violent video games will be explained. It will help parents and teens and others understand how to keep safe.And the media will help to explain the research, affects, and safety