Virtual Reality Rehabilitation : An Upper Extremity Functional Deficit

1501 WordsMar 3, 20167 Pages
The experimenters, from the Journal of Neuroengineering and Rehabilitation, use this study to explain how patients who had a stroke and are experiencing an upper extremity functional deficit can benefit from virtual reality rehabilitation. Upper extremity functional deficit can include weakness, coordination problems, swelling, changes of muscle tone and changes in sensation. Patients are given high intensity repetitive task specific training to help improve the deficit, and it does work. But the patients get bored of the training and it is also hard to find the necessary resources to even do the training. This is where the virtual reality rehabilitation comes in. Virtual reality rehabilitation is a computer generated interactive simulation that imitates reality and provides users with an artificial environment including sensory information similar to real world experience. With this program patients are able to play different games to help them combat the deficit. They also do not get bored with the rehabilitation since they can play many games. There had been studies in the past that had looked at this form of rehabilitation and shown that it does work and help the patients. But, the study never assessed the functional outcome or the effectiveness in a randomized controlled experiment. Experimenters Joon-Ho Shin, Hokyoung Ryu and Seong Ho Jang from Japan took this idea of virtual reality and expanded on it. They made two aims of their study: to develop a task-specific

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