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Water Billing System

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Table of Contents 1.0 Introduction ( Page 3-5 ) 1.1 Abstract 1.2 Background of the Study 1.3 Statement of the Problem 1.4 Objective of the Study 1.3.1 General Objective 1.3.2 Specific Objective 1.5 Significance of the Study 1.6 Scope and Limitation 2.0 Methodology of the Study ( Page 6-7 ) 3.0 Data Gathering Procedures and Outputs ( Page 8-9 ) 4.0 Documentation of the Current System ( Page 10-15 ) 5.0 Cost-Benefit Analysis ( Page 16-19 ) 6.0 Requirements Analysis Specification ( Page 20-23 ) 7.0 Software Design Specification ( Page 24-25 ) 8.0 System Requirements ( Page 25 ) 9.0 System Maintenance ( Page 25 ) 10.0 Extras(Review on Rel. Literature) ( Page 26-28 ) 1.0 Abstract This project explains how the system can improve the way …show more content…

It must have the capability to process records like, read a record from the input billing file, get the rate that applies to the current record, compute the billed amount and display the bill for the current customer. Chapter II: Methodology The Prototyping Model is a systems development method (SDM) in which a prototype (an early approximation of a final system or product) is built, tested, and then reworked as necessary until an acceptable prototype is finally achieved from which the complete system or product can now be developed. This model works best in scenarios where not all of the project requirements are known in detail ahead of time. It is an iterative, trial-and-error process that takes place between the developers and the users. There are several steps in the Prototyping Model: 1. The new system requirements are defined in as much detail as possible. This usually involves interviewing a number of users representing all the departments or aspects of the existing system. 2. A preliminary design is created for the new system. 3. A first prototype of the new system is constructed from the preliminary design. This is usually a scaled-down system, and represents an approximation of the characteristics of the final product. 4. The users thoroughly evaluate the first prototype, noting its strengths and weaknesses, what needs to be added, and what should to be removed. The developer collects and analyzes the remarks from the users. 5. The first prototype is

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