Wearable Technology

3348 WordsApr 20, 201414 Pages
Wearable Technology This paper will explore advantages of wearable technology such as glanceable information, tracking, and enhanced communication, revealing issues of specific wearables and addressing concerns regarding privacy and social interactions. This paper will provide extensive information on the present wearable computing market, detailing its end-use in different sections. Body-borne computers, also referred to as wearables, are related to the fields of both ubiquitous computing and human-computer interaction. With ubiquitous computing, wearable computing is used to interweave technology into the everyday life, making technology pervasive and interaction frictionless. Through the history and development of wearable…show more content…
Bringing technology and computing closer to the body can actually allow technology to get further out of the way. While these technologies lowered the barrier to communicating and accessing information, they created other barriers. We are now used to social interactions with a literal barrier of screens that get in the way of face-to-face communication. For example, the conflicted social etiquette of being in a meeting with one’s cellphone can be addressed by wearables. With laptops and smartphones, the desire is to monitor email and text-messages but, in reality, the device’s interface draws the user into the device. One of the world’s most influential designers and well-known professor Don Norman writes, “it’s a great myth that people can multi-task without any loss in the quality of their work. Numerous psychology experiments show that when two relatively complex tasks are done at the same time, performance deteriorates measurably. Some experiments were done by me, back when I was a practicing cognitive scientist” [7]. Also, David Strayer, whose research group at the University of Utah has studied these issues for decades, has shown that hands-free phones are just as distracting as handheld ones, and using one while driving is just as bad as driving while drunk [8]. Wearables are devices that encourage in-person, face-to-face communication, while still delivering the data people need, when they need it. It may seem like a paradox, but bringing technology
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